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ShatteredPrism:Rules Book
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==Attributes== ;Primary Attributes:Primary Attributes are measures of raw mental and physical capabilities. While skills help determine what your character *knows* how to do, Attributes will help determine how well they can do it. ===Physical=== ;Strength:Physical Strength is a measure of your body's ability to deal out raw, natural power. Physical Strength focuses on muscular tone, lifting power and the strength of a punch. A person with a high physical strength would be able to run faster, leap higher, punch harder and lift more. ;Coordination:Physical Coordination is a measure of the body's ability to react to events and avoid them if necessary. Physical Coordination focuses on one's reflexes, reaction time, and flexibility. Someone with a high dexterity would be able to dodge a blow, climb a wall, squeeze through a fence and do acrobatics better. ;Endurance:Physical Endurance is the raw capacity of the body to resist trauma and damage. Physical Endurance focuses on the strength of one's immune system: the ability to stay awake and active longer; the resilience of one's skin, muscle and bone. A person with a high endurance would be able to run a longer distance, resist more damage to his/her body, and maintain normal health without food and water for longer periods of time. ;Potential:Physical Potential is a measure of your body's ability to build itself up and to go beyond present capabilities. Someone with high Physical Potential would be able to master physical skills faster and be better equipped to raise their physical abilities beyond present levels. ===Mental=== ;Strength:Mental Strength is a measure of the mind's raw processing power and intelligence. Mental Strength focuses on memory and IQ. Someone with a high Intelligence Quotient would perform better on a test, have stronger mental abilities, and generally be considered "smarter" than someone else. ;Coordination:Mental Coordination is a measure of the mind's quickness of reaction, perception of details, general alertness and wits. Mental Coordination focuses on being able to quickly adapt to drastic changes in a situation, notice small details in a room, not be taken by suprise, and think one's way around a problem. ;Endurance:Mental Endurance is a measure of the mind's ability to keep working despite mental Trauma, stress or lengthy periods of danger, as well as to work out problems with lower level, or "instinctual" responses, as opposed to the higher level thinking involved with Mental Strength. Mental Endurance focuses on wisdom, willpower, and sheer determination. ;Potential:Mental Potential is a measure of your brain's ability to grasp and learn new ways of thinking and to go beyond present capabilities. Someone with high Mental Potential would be able to master intellectual skills faster and be better equipped to raise their mental abilities beyond present levels. ;Determining Primary Attributes:Determining the Primary Attributes starts by assigning 1 point to each attribute, then distributing a pool of 18 points however you like among the eight attributes. ===Derived Attributes=== ;Initiative:Determines what Tick the character starts combat on. Value must have a range who’s max value is a multiple of 5. (PC + MC / 4) (Min: 1, Avg: 3, Max: 5) (Invert) ;Damage Threshold:This is an amount of damage that is ignored thanks to inherent defenses or toughness. Expressed in absolute values of damage ignored from every attack. Any damage exceeding this amount is deducted from either Health or Stun Pools. ;Wounds:Total number of wound levels before the character becomes incapacitated. All damage types reduce this stat, though the in-game effects may differ. Expressed as an absolute value. ;Energy:A form of all encompassing energy source. Describes everything from mana, psi-energy, and shii, to stamina, bio-electric energy and other innate consumable energy sources. All actions during combat require the expenditure of Energy. In addition, activating any power, in or out of combat, requires Energy. Expressed as an absolute value with no upper limit. (PE + ME x30) (Min: 300, Avg: 420) ;Reputation:Personal reputation of the character. Expressed as two values. The first ranges between 1 and 20, the second is absolute value with no upper limit. ;Rank:Rank of the character within the Freelancer organization. Each Rank will have an associated salary which is added to the bank account at the completion of each Mission, and can be modified based on performance. Expressed as absolute value. ;Health:This is a measure of the total abuse or damage the body and mind can endure. When the Health Pool is reduced to zero, coma and potential death ensues. ;Stun:This is a measure of the total abuse or damage the body and mind can endure. When Stun is reduced to zero, the character will fall unconscious and possibly slip into a non life threatening coma. ;Energy:The Energy attribute is used to measure energy expended in combat, or any other strenuous activity. When performing actions or attacks in combat, Energy is used up, and is regained when resting. Running out of Energy in combat can then be considered very dangerous, as no energetic actions can be performed until the body has had a chance to rest. Pacing one’s depletion of Stamina is often the key to surviving combat encounters.
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