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Shin Megami Tensei Dungeon Delvers
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===Themes=== The adventure of the hero is the adventure of being alive. Each Megami Tensei game carries strong themes. Previous games focused on rumours and society (Persona 2), depression and emotion (Persona 3), gender roles and media influence (Persona 4) - and they all have a few elements in common. The nature of humanity, the nature of reality. Morality. Order and Chaos. Shin Megami tensei: Dungeon Delvers is no exception. SMT: DD uses a persona system like the Persona series, but is closer to Nocturne or Digital Devil Saga in its feel. My main sources of inspiration are Nocturne, Persona 2 and certain elements of the SNES-era SMT games. The main themes of Shin Megami Tensei: Dungeon Delvers are as follows. * Second chances: Your characters died and have been reborn, given a clean slate. * Identity: You don't remember anything about who you once were. Do you care about your "past" or do you feel liberated? How much control do the corporations exert over society? * Cost and Worth: Society is quick to exile those it deems unworthy. People are all but thrown away. How much do we rely on money? What is worth its cost? * Mirrors: Reflections. Identity. Revelations. This isn't an exhaustive list, but these elements will be at the forefront of the game.
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