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== Character Sheet == === Attributes === '''Mental'''<br> Intelligence 1<br> Wits 4<br> Resolve 4<br> '''Physical'''<br> Strength 4<br> Dexterity 4<br> Stamina 4<br> '''Social'''<br> Presence 1<br> Manipulation 2<br> Composure 3<br> === Skills === '''Mental'''<br> Interfacing 1<br> Investigation 1<br> '''Physical'''<br> Assault 5 (Unarmed)<br> Athletics 4<br> Covert 4 (Sleight of Hand)<br> Firearms 4 (Pistols)<br> Stealth 5 (Sneaking)<br> '''Social'''<br> Contacts 1<br> Subterfuge 4<br> === Merits === Adaptation (Arid)<br> Direction Sence<br> Fast Reflexes 1<br> Fleet of Foot 3<br> Iron Stamina 3<br> Quick Draw <br> === Talents === ''Passive β Synergy:'' A Vanguard's use of mass effect fields in synergy with their body grants them a +2 bonus to Speed, Initiative and to the Damage rating of unarmed melee attacks.<br> ''Active β Shrug It Off:'' Once per session, a Vanguard may ignore all damage to their health points from one attack that would otherwise damage them β any damage to Shield points is taken as normal. ==== Biotic Talents ==== '''Distortion 1'''<br> ''Scramble:'' Scramble unleashes a thrashing flux of mass effect fields around the biotic, warping and distorting gravity and space. <br> '''Integration 2'''<br> ''Barrier:'' Barrier protects the biotic with mass effect fields in the same way as technological kinetic barrier generators. <br> ''Smite:'' Smite uses mass effect fields to empower the biotic's unarmed strikes with immense force. <br> ==== Combat Training ==== '''Assault Training 2'''<br> ''Ambush:'' The character is an expert at close, covert work. When attacking an opponent who is not aware of the character, they add a +2 bonus to the Damage rating of their attack. Perception rolls made to hear the character attacking suffer a -2 penalty.<br> ''Close Quarters Combatant:'' The character possesses advanced close combat training. They ignore penalties to their Defence caused by multiple melee attackers, may choose to deal Lethal damage with their unarmed attacks, and benefit from the 9-again rule when making unarmed strikes.<br> '''Guardian Training 2'''<br> ''Second Skin:'' The character has the training and experience to treat armour like a second skin, entirely comfortable with its power servos and weight distribution. The character benefits from a +1 to their Defence and Speed while wearing armour. === Stats === '''Size:''' 5<br> '''Defense:''' 5<br> '''Health:''' 9<br> '''Initiative:''' 10<br> '''Speed:''' 19<br> '''Willpower:''' 7<br> === Gear === Recon Armor (Armour 2, Shields 3, no Cumbersome penalty) w/ Tactical Cloak and Enhanced Arm Servos (Increases the wearer's melee damage by 1.)<br> Biotic Technique Amp - Scramble (+2 equipment bonus to all dice pools for the use of that specific power only.)<br> Intrusion Omni-Tool (Library Size 4) (+2 equipment bonus to all attempts to hack or to use Interfacing Process programs.)<br> Heavy Pistol (1L 20/40/80, Clip 10, ROF S, 9-again, AP1)<br> Battle Rifle (2L 200/400/800, Clip 30, ROF S, 9-again, AP1)<br> 2 smoke grenades (Blast 5, Smoke)<br> 1 inferno grenades (1L, Blast 5, Inferno)<br> 2 spare pistol clips<br> 2 spare rifle clip<br>
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