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=Abilities, Feats & Proficiencies= *SolC: ''Accurate'': When spend 1 action dice on attack, roll two dice (i.e. 2d4 instead of 1d4) *So1: ''Fight On'': +1 Basic, Melee, Ranged, or Unarmed Combat feat, or 2 additional proficiencies. *Ba: ''Well-rounded'': +5 ranks in any one skill at chargen *Ba: ''Beguiling'': When taunt standard character, can change standard result for fixation for rounds =19 (Cha). Dmg interrupts *Ba: ''Encouragement'': 1/scene Talk to teammate 1 min +1 morale saves *Ba: ''Free Hint'': 1/session Free hint from GM or bonus action die *Ba: ''Practised Impress'': If use action die to boost Impress but fails, get it back *Cha: ''Charming'': May improve Disposition of 1 non-adversary NPC by 5. 1/session. *Cha: ''Double Boost'': May spend & roll 2 action dice to boost Charisma-based skill checks. *Cha: ''Encouragement'': May speak to 1 teammate for 1 min. to get them a +1 morale bonus with saving throws until the end of the current scene. 1/scene. *Lvl 1: ''Knife Basics:'' Knives considered always armed. Wicked dance stance. *Lvl 1: ''Contempt:'' +1 free attack per round vs. standard character. Times/combat = AD = 3 *Stance: ''Wicked dance:'' +2 dice sneak attack dmg in melée (Note movement restricted to 5ft) *Proficiencies:???? Start w. 6 Hurled weapons (forte) / Edged weapons (forte) / +2
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