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Siyavash "Sukhbataar"
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=Abilities, Feats & Proficiencies= *Vist: Attributes: +3 Strength, +3 Constitution, –3 Intelligence *Vist: ''Always Ready'': You may always act during surprise rounds. *Vist: ''Banned Actions'': You may not make Calm or Influence checks. *Vist: ''Enlightened Intimidate'': Your maximum Intimidate rank increases to your Career Level + 5. Only the highest bonus from any single enlightened ability may apply to each skill. *Vist: ''Enlightened Survival'': Your maximum Survival rank increases to your Career Level + 5. Only the highest bonus from any single enlightened ability may apply to each skill. *Vist: ''Grueling Combatant'': Each time an adjacent opponent attacks you and misses, he suffers 2 points of subdual damage. *Nom: ''Basic Skill Mastery (Horseman)'' *Nom: ''Animal Empathy'' +5 Disposition of non-adversary animals *Nom: ''Attribute Training'' +1 to lower of Dex/Con *Nom: ''Linguist'' +2 Languages *Nom: ''Practised Haggle'' If spend action die for Haggle and it fails, gain die back. Vs. multiple, only if fails vs. all. *Nom: ''Trackless Step'' +10 to DCs of Tracking checks to follow your trail *LanC: ''Lifetime companion'' Gain a mount, replaced at no cost if killed. 20% discount applies with mounts and mount-related gear. *Lan1: ''Born in the saddle'' (Level 1:each time he fails Intimidate/Ride check without error, it's still a success as long as the check DC/opponent’s check result equal or less than your Class Level + 20. Only lowest possible result achieved if grades of success are possible.) *L1: ''Eastern Horde'' Lose light-sensitive and suffer exactly 1 point per subdual damage die when making a Push Limit check (damage isn’t rolled). *L1: ''Talented (horseman)'' Basic Skill Mastery (Horseman: Ride&Survival), may spend 1 skill point to purchase 1 rank in both skills at the same time (without exceeding maximum skill rank).) *Alignment: Blessed (Heroism) *Heroism I: gain two bonus action dice at the start of each Dramatic scene. May immediately give one of them to a hero who can see or hear him. *Proficiencies: Hurled weapons / Edged weapons (forte, +1 to Attack rolls with Edged weapons) / Blunt weapons / Bows / Unarmed
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