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SoF Exalted/Anima Effects
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==Lunars== Known also as the Stewards, these mighty savages are the champions of Luna. '''Full Moon Caste Anima Effect''' ''Augmented Movement + [[SoF_Exalted/New_Advantages#Inhuman_Strength |Inhuman Strength]]*'' '''Sample Power Aspect''': Lunar Vigour '''Base AP Cost''': 3AP '''Activation''': Fate Point '''Activation Time''': Simple Action '''Duration''': Scene '''Modifiers''': ''Augmented Movement'': Improved Speed x2 (+2), Strenuous (-1), ''Inhuman Strength'': none, Package: Triggers Anima Banner (-1). '''Total AP Cost''': 3AP Lunar power fills your muscles, allowing you to run faster and cover difficult terrain with incredible leaps. You also gain +5 bonus on all Strength-based manuevers and special actions, as well as non-combat conflicts. You are considered one size category larger for the purposes of lifting. You also gain the Aspect ''Inhumanly Strong''. See pages 117 of the SoF rulebook for more details. '''Changing Moon Caste Anima Effect''' ''Chameleon'' '''Sample Power Aspect''': Lunar Shroud '''Base AP Cost''': 1AP '''Activation''': Fate Point '''Activation Time''': Free Action '''Duration''': Scene '''Modifiers''': Cloaked (+2), Reflexive (+1), Triggers Anima Banner (-1). '''Total AP Cost''': 3AP The area around the lunar is bathed in ever-shifting shadows and silver light, making it difficult to discern the Lunar's exact location, or his identity. The Lunar gains +4 on rolls to remain unseen if he isn't moving, and +2 to rolls if he is. See page 122 of the SoF rulebook for more information. '''No Moon Caste Anima Effect''' ''Imbue Zone'' '''Sample Power Aspect''': '''Base AP Cost''': 2AP '''Activation''': Fate Point '''Activation Time''': Simple Action '''Duration''': Scene '''Modifiers''': Second Aspect (+1), Simultaneous Activation (+1) Triggers Anima Banner (-1) '''Total AP Cost''': 3AP The No Moon who activates this Power is enveloped in shadows and finds their ability to work Sorcery enhanced. They gain the Penumbra (P) and Occult Blessing (P) aspects for the rest of the scene, the former makes the Lunar harder to hit, while the latter is an aid to Sorcerous actions. See the [http://www.voidstar.me/storage/resources/Campaign%20Worksheet%20-%20Eberron%20v1.2.pdf Eberron Setting Conversion] for more details on Imbue Zone.
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