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==Psycokinetic Skills== Psycokinetics involve the manipulation of force. The Psi Talent is able to move, crush, stop, or even incinerate objects with his mind. '''PK Punch''' [IQ/H] The ability to create a limited moving force object that creates a virtual fist when it strikes an object. The amount of damage done is equal to the swing damage for a punch with strength equal to the skill level. Objects can be pushed or toppled using this skill. '''PK Slice''' [IQ/H] The ability to create a limited moving force object that creates a virtual blade when it strikes an object. The amount of damage done is equal to the swing damage for a punch with strength equal to the skill level. Objects can be sliced or cut using this skill. '''PK Thrust''' [IQ/H] The ability to create a limited moving force object that creates a virtual lance when it strikes an object. The amount of damage done is equal to the thrust damage for a punch with strength equal to the skill level. DR is reduced to Β½ against this skill. '''Telekinesis''' [IQ/H] The ability to make things move with only the force of the characters will. The character is capable of lifting 5lbs per level. '''Parry/Block''' [IQ/H] The character is capable of using their telekinesis to perform a block or block maneuver without a weapon or shield. '''Momentum Theft''' [IQ/H] The character is able to reduce the force behind incoming projectiles. The damage of incoming projectiles is reduced by an amount equal to the thrust damage for strength equal to the level of the skill. '''Boost Momentum''' [IQ/H] The character is able to increase the force of the projectiles launched by any single person. The shots gain enough force to increase damage by the same amount as the thrust damage of a strength equal to the skill level. '''PK Jump''' [IQ/H] The character is able to increase his leap distance by a number of feet equal to his skill rating. '''Walk on Water''' [IQ/H] Through a combination of levitation and solidifing the surface of the liquid, the character is able to walk on it as if it were solid ground. '''Vibration Sense''' [IQ/H] If the character concentrates they are capable of feeling miniscule vibrations. Treat sense tests for vibrations at +10. '''Evaporate Matter''' [IQ/H] The character is capable of exciting the molecules of an object to the point where it will melt if not evaporate all together. The character is capable of increasing the temperature of an object to the cube of his skill level. However to increase the temperature to each level requires a number of seconds equal to that level. {| border="1" cellpadding="1" | Time || Temp || Time || Temp || Time || Temp |- | 1 || 1 || 27 || 343 || 84 || 2197 |- | 3 || 8 || 34 || 512 || 97 || 2744 |- | 6 || 27 || 42 || 729 || 111 || 3375 |- | 10 || 64 || 51 || 1000 || 126 || 4096 |- | 15 || 125 || 61 || 1331 || 132 || 4913 |- |21 || 216 || 72 || 1728 || 149 || 5832 |}
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