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==The Library of Twilight== ''or books to pick up'' Indispensable: <u>Exalted</u> Core. <u>Scavenger Sons</u>: The Exalted Core provides all the basic rules for running the game, and the rules for running Solar Exalted [[player character]]s. <u>Scavenger Sons</u> provides an overview of the world of <i>Exalted</i>, known as Creation. It is brimming with adventure hooks for a party of Solars, and leaves plenty of room for a [[Storyteller]] to insert his own kingdoms and ancient ruined cities. Very useful: Caste Books, all five (Dawn, Eclipse, Night, Twilight, and Zenith), <u>Book of Three Circles</u> (out of print), <u>Savant and Sorcerer</u>, The <u>Exalted Players Guide</u>, The Storyteller's Companion, <u>Games of Divinity</u> (out of print). The <u>Book of Three Circles</u> and <u>Savant and Sorcerer</u> are the big books of Exalted Sorcery, with dozens of spells, ranging from basic sorcery to world-shaking effects. Savant and Sorcerer is the current Exalted Magic Book (having superseded the Book of Three Circles), and has rules for crafting Artifacts of power, as well as the updated rules for the massive armoured mecha war engines of the Exalted: Warstriders. The Castebooks provide extra background and charms (Exalt ability magic) for the favoured abilities of the respective castes (though any can caste can learn them), and the in-character fiction is worth reading to get a feel for how each of the castes operate. In addition, each book provides five pregenerated starting characters, and several unstatted Solar NPC?s The <u>Players Guide</u> provides additional antagonists in the shape of the Dragon Kings (ancient lizard warriors from before the time of men), Akuma (Demon corrupted Exalted) and God Blooded (Half breed offspring of mortals and Exalts/Gods/Demons). It also provides Merits and Flaws to customise characters with, and has the alternate Power Combat combat rules (if you intend to use these, this book becomes an indispensable purchase) The<u> Storyteller's Companion</u> provides a Storyteller's screen, as well as simplified rules for using other Exalted as antagonists and many Spirit Charms that were later reprinted in Games of Divinity. <u>Games Of Divinity</u> is the Exalted book of Gods and spirits. It provides expanded information on running the gods in a world where everything has a god. As such, it?s full of useful information and story ideas. Where Scavenger Sons is the book about the world of Mortals, Games of Divinity is the book of Gods. Useful: Any of the other hardbacks, a region book useful to the region you are running your game in, <u>Creatures Of the Wyld</u>, and <u>Manacle and Coin</u> The other Exalted hardbacks expand on a specific area important to the Exalt type it describes, as such; they are useful as setting and antagonist books for Solar games (since pretty much everyone is after the Solars anyway). The region books provide more in depth information on a specific area of creation, so if you intend to run your game in a region covered by one of these books, they are an excellent resource. <u>Creatures of the Wyld</u>: The Exalted book of Monsters. Useful if you want something strange (like a rhino made entirely of magical metals) to throw at your players as a random encounter, as well as providing bigger plot hooks with the more powerful creatures. Find it, slay it, take its stuff?. <u>Manacle and Coin</u> is an overview of the seedier side of creation, the trade in slaves, drugs and money. It gives an in depth view of the most powerful mortal organisation in Creation, The Guild, and is useful for providing non Exalted antagonists and allies for player characters.
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