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===Adamantine=== '''''NOTE:''''' In the Midnight setting, adamantine isn't present. Instead see the description for mithril below. This ultrahard metal adds to the quality of a weapon or suit of armor. Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20. Armor made from adamantine grants its wearer damage reduction of 1/β if itβs light armor, 2/β if itβs medium armor, and 3/β if itβs heavy armor. Adamantine is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Thus, adamantine weapons and ammunition have a +1 enhancement bonus on attack rolls, and the armor check penalty of adamantine armor is lessened by 1 compared to ordinary armor of its type. Items without metal parts cannot be made from adamantine. An arrow could be made of adamantine, but a quarterstaff could not. <br> <br>Only weapons, armor, and shields normally made of metal can be fashioned from adamantine. Weapons, armor and shields normally made of steel that are made of adamantine have one-third more hit points than normal. Adamantine has 40 hit points per inch of thickness and hardness 20. <br> '''Type of Adamantine Item Item Cost Modifier''' <br> Ammunition +60 gp <br> Light armor +5,000 gp <br> Medium armor +10,000 gp <br> Heavy armor +15,000 gp <br> Weapon +3,000 gp <br>
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