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=== Dark Side Score and Falling to the Dark Side === [[File:StarWars.lightsaber2.jpg | 200px | right]] In Star Wars, the Dark Side of the Force is an even present force of corruption for those individuals looking for quick and easy solutions and for those filled with anger or feat. Doing evil acts (murder, torture, blowing up a planet) add to a being’s Dark Side Score. The GM should determine the number of points a being might gain for evil acts. Minor transgressions like causing another being harm for no reason or your own joy might earn you one, while evil transgression while unjustified murder or torturing a being for pleasure might cause five or more, etc. Giving the order to blow up a planet set you to Consumed by Darkness automatically. * '''Tempted by Darkness''': A character with at least 1 Dark Side point but less than ½ (round down) its Wisdom score is considered to be tempted by the Dark Side of the Force. This character feels a slight brush of the Dark Side of the Force and is often quicker to give into anger and fear. The character is further tempted by the Dark Side in the following way (a) whenever a character invokes Dark Fortune (see below), it gains a +1d4 bonus to the end result; (b) a character can spend a Destiny Point and activate any non-Light side Force Power as a Bonus Action instead of an Action. The character’s Dark Side Score increase by 1 each time they invoke either. * '''Tainted by Darkness''': A character with a Dark Side Score greater than ½ (round down) its Wisdom score but less than its Wisdom score has been tainted by the Dark Side of the Force. A Tainted character is more tempted to do evil to solve its problems. This character suffers the additional temptations listed above and also they gain a +2 dark side bonus to their Force Attack and to the Force save DC total with any Force Power with the [dark side] descriptor. They suffer Disadvantage to their Force Attack with any Force Power with the [light side] descriptor or grant advantage with saves. It suffers disadvantage with Wisdom (Insight) and Charisma (Persuasion) checks but an advantage with Charisma (Intimidate) checks. * '''Consumed by Darkness''': A character with a Dark Side Score equal to its Wisdom Score has been consumed by Dark Side of the Force. Characters who have been consumed by the Dark Side of the Force can no long Call on the Dark Side of the Force (see below) nor do they gain the dark side bonus to Force Side attacks or saves checks with powers with the [dark side] descriptor and can no longer use any Force Power with the [light side] descriptor (if they have any such powers they are lost until the characters Dark Side Score drops below their Wisdom score). '''Atoning''': you may sacrifice Destiny Points as soon as you gain a new level, but not after. Each point you spend reduces your Dark Side score by a one-for-one bases. The GM may require a side quest to go with this. Those that are Consumed by Darkness almost never can throw off their darkness (but they are GM characters anyway so the GM will determine if and when it might be able to atone). '''Call on the Dark Side''': Temptation – NOTE that the following apply to player characters ONLY so that they can be tempted towards the Dark Side. NPC Heroic characters do not use these rules. Those characters with Force Sensitive feat are especially vulnerable to the call of the Dark Side of the Force but everyone can have Dark Side points. The Dark Side of the Force is every tempting to all creatures of the Universe. All Heroic characters who have not yet been Consumed by Darkness (see above) can call on the Dark Side of the Force to gain some additional benefits. Once you have fallen completely to the Dark Side you can longer be tempted as it were. * '''Dark Fortune''': When a character spends a Destiny Point to increase a roll, it now has Advantage on the d20 roll, taking the better of the two results. This increase the characters Dark Side Score by 1. Characters that have the Lucky or Strong in the Force feats can have advantage on both the check and the Force die but this increases their Dark Side score by 2. * '''Dark Luck''': As a Reaction, a character can gain back one spent Destiny Point you just used, but in doing so the characters Dark Side Score is increased by 1. * '''Dark Power''' (force sensitive only): As an Action the user can spend a Destiny Point and gain the use of one Force Power with the [dark side] description on it for the base duration at 1st Power level, starting on its next Action at no Force Energy cost. This increase the characters Dark Side Score by 2 plus additional ones depending on how and what acts you commit with the power. * '''Dark Reserves''': A character can spend a Destiny Point to regain the use of her Second Wind, even if she has not completed a long rest. This increase the characters Dark Side Score by 1. * '''Flight or Fight''': A character can spend a Destiny Point as a reaction and gain one additional Action at any time. This increase the characters Dark Side Score by 2. * '''Renew''' (force sensitive only): As a reaction you regain one spent Force Energy point that you just use but doing so increases your Dark Side Score by 1.
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