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Star Worlds:System Mechanics
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=Vitality and Damage= Be it by expertise, rolling with the punches, blind luck, trust in the Force, or heroic destiny, Vitality represents your character's ability to avoid damage when really they should have gotten hurt. Think of it as "plot armor" β your character is so important to the story that they get to have a buffer before they get seriously injured. Vitality loss is represented in the fiction as minor bumps, bruises, scrapes, cuts, and scratches β surface level damage that doesn't hold you back much. Your max Vitality starts at 12+MEN and increases as you Level Up. When you take damage, it decreases your current Vitality. When your Vitality hits zero (it doesn't go negative), your character gets the Wounded Condition. Any further damage while Wounded results in your character getting the Dying Condition. When you inflict damage, roll the dice listed for your weapon, and add any applicable bonuses to the result. ==Armor and Speed== When damage is inflicted on you, subtract your Armor value from it from before decreasing your Vitality. Armor also determines your Speed, which is how fast you can move and react. Whenever a question of "who goes first" or "who runs the fastest" comes into the play, refer to the Speed of the characters first, and then a Daring roll if it's a tie. ==Recovery== If you can arrange a scene within the game where your character can get something to eat and good night's rest, you can remove the Wounded condition and recover your Vitality back to full as long as you're not Dying. If you have the Dying Condition, a full week's rest is required to remove the condition and recover your Vitality to full. This can be cut down to a few days if submerged in a bacta tank. Other conditions can be removed simply by resting, per the GM's discretion. For example, rest almost always removes the Exhausted condition. You can also remove Conditions by taking care of the problems in the fiction directly, such as getting medicine to cure a Sickness or even just coming to after getting knocked Out-Cold for a while. Sometimes you might even lose a limb (lightsabers are good for that) and you'll need to get a cybernetic prosthesis to replace it.
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