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==Equipment Merits & Powers== Many Powers (especially when using an item-dependent Contingent Activation) and Merits blur the line between equipment and non-equipment. As a general guideline Merits which relate to a physical item are assumed to be unique items that cannot/are not mass-produced, can be stolen, and can be used by anyone with the appropriate training. They are made-to-order for the character, and thus cost exp. The ST rules if destruction of a Merit Object returns the exp, looses it, or if possession of the merit allows the player to replace the item. Object-dependent Powers can be made not to work by stealing the object, but the thief cannot use the stolen power. It is keyed to it's owner in a technological or mystical way. Equipment, even unusual equipment, can be bought and sold, and used by anyone who knows how. This doesn't mean that it can't be customized cosmetically to fit a character's theme, or that it is common place, but it's not a Power or Merit. Equipment does not cost exp, it just needs to have it's Availability requirements met.
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