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= Holdings and Investments = Rolls: 34 Defense +5, +4, +2 ('''46''') Excellent defenses, with man-made fortifications likely combined with defensible terrain features. 21 Influence +4, +4 +1 ('''30''') A small minor house. Examples include House Mormont and House Westerling. 27 Lands -5, +4 ('''26''') A modest stretch of land or medium-size island, such as House Frey. 18 Law +10 -3 ('''25''') The typical level of Law throughout much of Westeros. Crime is common but not out of control. 20 Population -5, +4 +6 -2 ('''23''') Typical population. Most smallfolk live on farmsteads or in hamlets, but you might have a couple of small towns and a community around your primary fortification. 20 Power +5, +4, +3, +5 -6 ('''31''') A trained force of soldiers, including cavalry and possibly ships. You may have the service of a banner house. 32 Wealth -2 +4 ('''34''') Common. Your family has enough to get by. These are the suggested investments, so far: '''46''' Defense - Castle (40) '''30''' Influence - One firstborn son (20) (Aedan), one firstborn daughter (Lysaria) '''27''' Lands - '''Domain 1:''' Coastal wetlands (3+3), Small Town (+20), Stream (+1) (27) '''25''' Law - '''23''' Population - ('''21''' if peasant levies are fielded) '''31''' Power - Green (1, exp:20) Warships (7): 8; Trained (3, exp:60) Garrison (2) : 5; Veteran (5, exp:100) Archer/Infantry (3+4):12; Green (1, exp:20) Sailors (4):5; Green (1) Peasant Levies (0, -2 Pop). '''34''' Wealth - Port (10), Maester (10), Marketplace (10) == Armed Forces == This is the suggested make-up of the Styrian armed forces: * "The Household Guard" - ''versatile fighting force'' **Veteran Archer/Infantry (total cost: 12, experience 100, abilities: Agility, Awareness, Marksmanship, Athletics, Endurance, Fighting) *** Athletics:4, Agility:3, Awareness:2, Fighting:3, Marksmanship:2, Endurance:4 *** AR: 3 Defense: 7, Health:12, Fighting Damage: 5, Marksmanship Damage:5, long range * "The Castle Watch" - ''man the castle'' ** Trained Garrison (total cost: 5, experience: 60, abilities: Awareness, Endurance, Fighting) * "The Fleet" - ''remnants of more impressive navy'' **Green Warships (total cost: 8, experience:20, abilities: Awareness, Fighting, Marksmanship) * "The Marines" - ''these men fight in ship-ship combat'' **Green Sailors (total cost: 5, experience:20, abilities: Agility, Awareness, Fighting) * "The Fodder" -''If we need to call up these guys, things are desperate !'' **Green Peasant Levies (total cost: 1, experience:20, abilities: Animal Handling, Awareness, Survival) reduce population by 2 if used.
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