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==Talents== *Air of Authority **Can affect a number of targets equal to 1d10 + Fel Bonus with a Command test *Ambidextrous **No -20 penalty for using off-hand. *Bloodtracker **+100 Objective Points towards a Military or Criminal Objective when turning in a fugitive for bounty. *Dark Soul ** Half penalty to Malignancy Tests *Exotic Weapon Proficiency (Magnetohydrodynamic Beam Cannon) **Very Fancy Gun - 100m single/semi 3/full auto 6, clip 45, 1d10+6 pen 8, accurate, reliable (and a 10m, 2d10+10 pen 5 scatter, tearing shotcannon mode) *Foresight **+10 to Int rolls when you can spend ten minutes contemplating the problem *Iron Discipline **If visible to followers, they can reroll failed WP tests to resist Fear and Pinning. If leading a boarding action, +10 to Command Tests. *Into the Jaws of Hell **In personal combat, when visible to followers, followers are immune to Fear and Pinning. While on board the ''Shark'', the ship gains +5 Morale. *Jaded **Ordinary Horrors do not inflict Insanity Points or cause Fear Tests. *Melee Weapon Training (Universal) **Knives and Swords and Axes, Oh My! *Officer on Deck (ITS p12) **+5 to Command tests while aboard any spacecraft *Peer (Adeptus Mechanicus) **+10 to Fellowship tests when dealing with Ad. Mech. *Peer (Imperial Navy) **+10 to Fellowship tests when dealing with the Imperial Navy. *Pistol Weapon Training (Universal) **Guns, guns and more guns. *Quick Draw **Ready as a Free Action any Pistol or Basic ranged weapon or any one-handed melee weapon. *Renowned Warrant **+10 to Interaction Skill Tests with those who know the importance of the warrant. *Resistance (Fear) **+10 to resist Fear *Ship-Bound Fighter (ITS p12) **While on a planet (and not inside a tunnel or other confined space), -2 initiative and double BS penalty at long or extreme range. *Talented (Charm) **+10 Charm *Talented (Command) **+10 Command *Talented (Intimidate) **+10 Intimidate *Two Weapon Wielder (Melee) **Can attack with two melee weapons at once, both at -20. *Unshakeable Faith **Reroll failed WP tests to avoid the effects of Fear. *Void Accustomed **Immunity to space travel sickness, low and zero gravity environments are not difficult terrain.
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