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==Skills== === Active Skills === * '''Acrobatics''' (Agility -20, ''Movement'') '''[15]:''' Considered 'Known' when contorting. * '''Athletics'''* (Agility +0, ''Movement'') '''[35]:''' * '''Awareness''' (Perception +20) '''[80]:''' +30 (Equipment: Augur Array), can re-roll (Equipment: Augur Array) * '''Charm''' (Fellowship +0, ''Investigation/Interaction'') '''[37]:''' +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy). * '''Command''' (Fellowship +0, ''Interaction'') '''[37]:''' +5 (Officer on Deck), +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy). * '''Commerce'''* (Intelligence +0, ''Investigation/Interaction'') '''[55]:''' +10 (10 minutes prep), +1 DoS (Unnatural Intelligence). * '''Deceive''' (Fellowship +0), ''Investigation/Interaction'') '''[37]:''' +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy). * '''Dodge''' (Agility +0, ''Combat, Movement'') '''[35]:''' * '''Inquiry'''* (Fellowship +0, ''Investigation/Interaction''): '''[37]''' +10 (Equipment: MIU), +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy). * '''Intimidate''' (Strength/? +0, ''Investigation/Interaction''): '''[35/?]''' +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy). * '''Logic''' (Intelligence -20, ''Investigation'') '''[35]:''' +20 (Equipment: Cerebral Implants), +10 (Equipment: MIU) * '''Psyniscience''' (Perception +20) '''[80]:''' +10 (Talented) * '''Scrutiny''' (Perception +20 '''[80]''', ''Investigation/Interaction''):''' * '''Sleight of Hand''' (Agility +0) '''[35]:''' * '''Stealth''' (Agility +0, ''Movement''): '''[35]''' Gains +20 (Equipment: Armour Coating). * '''Tech-Use''' (Intelligence + 0, ''Crafting/Investigation'') '''[55]:''' +10 (10 minutes prep), +1 DoS (Unnatural Intelligence), +10 (Equipment: MIU). ''All others can be considered untrained (-20) and have no bonuses.'' === Specialist Skills === * '''Common Lore''' (Intelligence, ''Investigation/Interaction'') '''[55]:''' Considered 'Known' in all specialties/+10 if trained, +20 (Cerebral Implants), +10 (10 minutes prep), +1 DoS (Unnatural Intelligence). ** Imperial Navy, Koronus Expanse, War * '''Scholastic Lore''' (Intelligence, ''Investigation/Interaction'') '''[55]:''' Considered 'Known' in all specialties/+10 if trained, +20 (Cerebral Implants), +10 (10 minutes prep), +1 DoS (Unnatural Intelligence). ** Archaic, Astromancy, Legend, Navis Nobilite, Occult * '''Forbidden Lore''' (Intelligence, ''Investigation/Interaction'') '''[55]:''' +20 (Cerebral Implants), +10 (10 minutes prep), +1 DoS. (Unnatural Intelligence). ** Mutants, Navigators, Pirates, Psykers, Warp * '''Linguistics''' (Intelligence) '''[55]:''' +10 (10 minutes prep), Gain +1 DoS, Can roll 'Untrained' Skill Tests. ** High Gothic, Low Gothic * '''Navigate''' (Intelligence) '''[55]:''' +10 (10 minutes prep), +1 DoS (Unnatural Intelligence). ** Stellar +10 [65], Warp +20 '''[75] * '''Operate''' (Agility) '''[35]:''' +10 (MIU). ** Spacecraft * '''Trade''' (Intelligence, ''Crafting, Interaction'') '''[55]:''' +10 (10 minutes prep), +1 DoS (Unnatural Intelligence). ** Archaeologist, Astrographer, Explorator*, Scrimshawer, Voidfarer (*) means that this skill is newly-purchased, and thus still needs to be worked into the character's fluff.
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