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Talk:Genius The Transgression/Chapter Two: Character Creation
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== Gaining and Losing Obligation == When reaching a breaking point, the character faces Transgression as the justification for following rules wears thin. To resist Transgression, roll the number of dice associated with the breaking pointโs level. Five Willpower, or one dot of Willpower, may be spent to receive an automatic Exceptional Success, but WP cannot be used normally to improve this dice pool. Any time your character faces a breaking point, regardless of the result, take a Beat. Breaking points are not instantaneous. Characters who anticipate the breaking point may roll Presence or Manipulation plus an appropriate social Skill, minus the Genius' Composure, to undermine or reinforce their confidence in their actions - adding or subtracting their successes from the breaking point dice pool. For the rest of the scene, and possibly afterwards at the Storyteller's discretion, friends or confidants may appeal to the character, rolling Presence or Manipulation (depending on their manner of persuasion) versus the character's Resolve. A success allows the character to reroll the Breaking Point, and this reroll can be affected by other characters just as the original. Roll Results Dramatic Failure: Not only does the character lose sight of their Obligation, she sees the breaking point as nothing of consequence whatsoever. They lose a dot of Obligation, and cannot be persuaded to reroll. Failure: Your character justifies their actions, but feels shaken to her core. Lose a dot of Obligation and gain Shaken, Notoriety, Guilty, Embarrassing Secret, or some other appropriate Condition. Success: Your character recoils in shock at what they have done. Gain Shaken, Notoriety, Guilty, Embarrassing Secret, or some other appropriate Condition. Exceptional Success: Your character recoils in horror at what they have done. Regain a dot of Obligation and gain Shaken, Notoriety, Guilty, Embarrassing Secret, or some other appropriate Condition.
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