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Tangenomic IV
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===Initial Rules=== {{Tangenomic_Rule |R =1 |M=Immutable |T = This game shall be called Tangenomic IV and it shall consist of rules which shall be identified by numbers and the sum of which shall be called the ruleset. Rules have two states, Mutable and Immutable. Mutable rules may be changed in any way not otherwise prohibited by the current ruleset. Immutable rules may be changed to Mutable rules, but not otherwise altered. No single action may both change the mutability of one or more rules and alter the actual text of a rule. Any new rules shall be initially mutable. Should two rules conflict, the rule with the lower number shall prevail. The Ruleset shall not be altered save as described within the rules.}} {{Tangenomic_Rule |R =2 |M=Immutable |T = This game shall contain a gamestate, being all the non rule information which the ruleset tracks and interacts with. The gamestate shall not be altered save as described within the rules}} {{Tangenomic_Rule |R = 3 |M=Immutable |T = This game shall have players. The names and number of players shall be part of the gamestate. Only registered members of RPG.net may become players. To become a player a member must post in this thread clearly indicating their intent to join the game. Players begin the game with 10 points, the number of points a player has being part of the gamestate. Players may elect to become inactive for a specified period of time, during which no alteration to their points or other aspects of the gamestate associated to the specific player shall be permitted. If any active player fails to post for a period of one week, or an inactive one for a period of one week after the end of their specified period of inactivity, then they shall be removed from the game and should they rejoin the game in the manner described above all aspects of the gamestate associated with them shall be reset to the initial values of a new player.}} {{Tangenomic_Rule |R =4 |M=Immutable |T = One player shall be designated the Speaker, this designation being part of the gamestate. The Speaker shall post an update of the current ruleset and gamestate no less frequently than every 50 posts as well as fulfill any additional duties assigned to him by later rules. There may be only one speaker at a time. The Speaker may resign his position by posting his intent to do so within this thread, at which time no changes to the gamestate or ruleset may be made save the selection of a new Speaker by a majority of the players who vote on the identity of the speaker within 48 hours of his resignation.}} {{Tangenomic_Rule |R =5 |M=Mutable |T = Players may alter the ruleset and/or the gamestate. The means by which this is done is the posting of proposals. To be valid proposals must be posted as quotes with an author attribition of Proposal. No later than 48 hours after the posting of a valid proposal the Speaker shall assign that proposal an identifying number and present it for a vote. All active players may vote on a proposal presented by the Speaker. To be valid a vote on Proposition X, where X is the identifying number assigned by the speaker, must be a '''bolded statement''' approximating the form "I vote in favor of Proposition number X" or "I vote against Proposition X." Voting will remain open for 48 hours after the Speaker's presentation of the proposal, or until all currently active players have voted. A proposition will pass immediately if at any time the favorable votes are a equal to a majority of the currently active players, and it will pass at the end of the voting period if the favorable votes equal or exceed the votes against it, if neither of these conditions are met the proposition will have failed.}} {{Tangenomic_Rule |R =6 |M=Immutable |T = Items are possessions of a player awarded by rules or successful proposals. The possession of an item by a player is part of the gamestate. The quantity of each type of item possessed by a player is part of the gamestate. Items are not transferable between players unless explicitly stated as such in the rules. Items are not transferable between type unless explicitly stated so in the rules. Unless otherwise stated, when a new item is introduced all players have zero instances of that item.}} {{Tangenomic_Rule |R =7 |M=Immutable |T = To achieve victory a player must accrue 100 points and satisfy at least one other rule describing a condition of victory.}} {{Tangenomic_Rule |R =8 |M=Mutable |T = Each proposal a player makes costs 1 point if it should fail and awards 5 points should it succeed.}}
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