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Texas: Playing Poker
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=Setting Up the Game= ==Receive Chips== Once you know who is part of a conflict and what the stakes are you set up the game. Each participant first takes a pool of poker chips. Each player gets '''nine''' chips by default. If the conflict suits a character's '''aptitude''', then that player gets '''twelve chips''' instead. The GM will always let you know which aptitude gets the bonus chips. Chips aren't held between conflicts - every conflict gives each player a fresh pool of poker chips. ==Determine Initiative, or "Who drew first?"== The player who initiated the conflict has initiative. For example, if a gunfight is started the guy who pulled his gun first has initiative. This participant gets to open the betting each round. Also, at the start of the conflict, he either calls "clockwise" or "counterclockwise" and the betting order passes round in that direction for the rest of the conflict. Its worth noting that regardless of who has initiative, '''the GM is always the dealer'''. He should deal cards to the participant with initiative first and then rotate in the declared direction of play from there.
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