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==Tale of Zhark and Sir Pertwee== In its Golden Age an army of the North invaded the Pale . Their champion, a holy knight called Sir Pertwee, settled the final battle by entering into single combat with the hobgoblins' champion, Zharkov. Zharkov was not killed but fainted in the battle. Sir Pertwee spared him, believing that he would never anyway recover from the drubbing of the fight. Zharkov, or Zhark, was a legendary hobgoblin who lived for much of his life in the human world as a highwayman, pirate and mercenary. As a result of his ruthlessness, black humour and daring he became a darling of the hobgoblin gods, who blessed him with supernatural powers. Or at least that is the story from the hobgoblin side. Brother Ericch has been told that Zhark the Wicked was touched by an Arch-fiend in the womb and had his diabolical good luck and powers since birth. As a Wandering Friar, though, he has his own independent opinion on the matter. If Zhark is revived, the world will have to deal with a major hobgoblin adversary who will inspire the resurgent Greenskins to lose any remaining fear of the unprotected North. Remembering Sir Pertwee gives BE pause for thought. The Wizards no doubt perished in the conflagration of the Green Rain. But some Knights , with manors outside the smitten cities, have surely survived. And re-established something of their Orders. When will they re-enter the North and save the beleaguered towns from the threats of the Pale and Raider ships? Surely they will remember the oaths of defence they swore in their vigil!
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