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===Part Two=== Glixi takes her leave of the party and returns to Far Keep.<br /> <br /> The remaining party spends some time planning their next move. During this time Friar Ventas attends the cathedral and meets the Matron of Bethan and she told him of some dreams/visions she has had:<br /> <br> ''"A celestial handmaiden of the Lady visited me in vision and spoke that the Duke of Farkeep has become befuddled by the encounter with the Vampire, a distant family relative, and fears the monster's vainglory as a family taint. The whole party must share rule and leadership-even representation of Farkeep- to help him cure his fears."''<br /> <br /> ''"A holy weapon, The Keeper's Blade, lies amidst the weird ancient cargo of the warehouse caves. Jaser will not consider it a sin to enter ther, since its owners have long since departed."''<br /> <br /> While at the cathedral Friar Ventas uncovers one of the two statues of Jaser, which is generally only used on a rare few holy days, such as the day of choosing. The maiden told the other servants in the cathedral not to cover it back, ''"What this good friar has uncovered must stay uncovered until the baleful star's rays have fled from the Realm."''<br /> <br /> As the party finishes getting ready to go to the mines, Sir Thomas enters the town and makes quite an entrance. A young knight of Jaser, but he already has some reputation in the world and is welcomed by the townspeople immediately. He was sent here by the Church of Jaser to recover an ancient holy sword. He joins the party as they venture to the mines.<br /> <br /> Shooter meets the group at the enterance to the mine with some kind of magic charm which disables a deadly trap protecting it.<br /> <br /> Just as the group is about to enter the cave, Walker rejoins the group after spending some time out in the wilderness. He reports to the group that there are bombardier bettles and some undead roaming the wilderness not far from their location.<br /> <br /> The group enters the cave and reaches a shaft, which they descend into and are immediately attacked by some winged vargouille (rather annoying bat-like creatures with a paralysing screech ability). The Duke makes quick work of the foul creatures and they continue through the passageway.<br /> <br /> They reach a large chamber which is guarded by two brass golems which spring to life as soon as they enter the room. A large battle occurs, afterwhich the party discovers a rather large pile of treasure which they take from the mine and return to the town.<br /> <br /> While they are sorting out the loot they recall some unusual behavior from Shooter, who disappeared on the way back from the mines. The party are then lead by John Barrowman, to the Master of Bones (rumored leader of the Protection Society gang), who leads them a hidden room in the House of Devils and they discuss the whereabouts of Shooter.<br /> <br /> '''Possible Sub-Plot for the Future - Red Cudgels:''' ''"I have to tell you, Sir Friar, that you need to shift that loot that you brought in from the caves today. The Red Cudgels have been casing your inn something rotten. If you don't get it under lock and key soon they'll be coming in over the roof. We even thought about turning you over ourselves!"''([http://forum.rpg.net/showthread.php?708480-IC-DnD-3-5-E6-Time-of-the-Green-Star&p=17413879#post17413879 The Red Cudgel Threat]) <br /> <br /> Glixi returns with some interesting information about an old Charter and how Guildtown's relationship is with Far Keep:<br /> <br /> ''The Charter was granted by His Majesty Petra IV during the Long War. It was just a big village then , and the Lord of Farkeep held dominion over it as the southmost point of his estate. But when the King asked for Farkeep to send a company of soldiers the Baron was out of soldiers and money. The tradesfolk of this place - only a tiny weavers' guild here then!- gathered together whatever money they could to equip a company of foreign mercenaries. To save Farkeep's honour. Lizard folk axemen as it happens! The king was delighted because they were critical in the final battle against Delos. Afterwards he granted the charter to Guildtown as a reward. To run for 101 years.'' <br /> <br /> '''Possible Sub-Plot for the Future - Ledgers:''' While digging up this Charter information, Glixi also discovered some rather suspicious accounting records between Far Keep and Guildtown. It seems the old Baron was involved in some shady business with several members of the town. ([http://forum.rpg.net/showthread.php?708480-IC-DnD-3-5-E6-Time-of-the-Green-Star&p=17415894#post17415894 The Mysterious Ledgers]) <br /> <br /> Through some discussion the Master of Bones reveals to the party where Shooter has gone, they find him hiding out in a small residence. They discover he has been enthralled by the vampire, so they drag him to the cathedral to purify his soul.<br /> <br /> That's the first 26 pages, more coming <br />
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