Editing
The Esoteric Order of Eldritch and Superlative Sorceries
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Further House Rules == The following should help to create the sense of the world as I'm trying to portray it. *Wizardly Robes are items of great expense and ostentatiousness. They provide an AC of 9 and do not count as armor. All PCs are assumed to have a set or three. *We're going to be using some of the cleaned up combat rules from 2nd Edition AD&D, such as the rules for THAC0 and parts of initiative. Others may be added as time goes on. *There are no material components, but expensive foci and so forth may be required as normal. *XP will not be awarded for normal enemies defeated in combat. Only special or exceptional enemies will grant XP if defeated in combat; those foes are worth double if defeated without resort to direct violence. Human opponents do not grant XP for being defeated in combat, but do grant their normal XP value if defeated in some other way. *Experience awards for coins and lesser gems and artwork are halved. Experience awards for art objects and gems or jewelry of at least one thousand GP value are the same. XP awards for magical items are doubled. *Use of spells to solve substantial difficulties facing the character are worth 100XP per level of the spell. The DM is the arbiter of what constitutes a substantial difficulty. *Experience awards for the creation of magical items, the researching of spells, and other similar pursuits are doubled. *The weight of coinage is 1/5 of that listed in the book. Therefore, actual gold or silver pieces are 50 to a pound. This does lead to the contradiction that five metallic coins account for one Coin of encumbrance. While counterintuitive, I think we'll manage. For purposes of clarity, use the abbreviation CN when referring to amounts of encumbrance and the word coin when referring to currency. *Scrolls and typical Potions can be created with relatively fungible arcane materials that can be purchased at the normal prices. The more exceptional potions, and all more substantial magical items, will invariably require various special materials and arcane components. *A character may not memorize the same spell more than once, but a spell slot may be used to memorize a lower level spell. So, a fifth-level character who had only knowledge of first level spells could in fact fill all of his spells known per day with them, but could memorize each one only a single time. This perforce requires the characters to use flexibility of thought and to display adaptability in the face of obstacles. *For important combats, we will be using the weapon v. armor type modifiers from AD&D 2E. You may wish to consider this in equipping your henchmen. *Initiative in a round proceeds in segments. Each initiative number is the segment on which that action occurs. A magician PC must declare that he is casting a spell before initiative is rolled, in which case he rolls a D4 rather than a D10. The number he rolls is when he may begin casting; the casting time of the spell is how many segments it requires to cast. Only if he is struck during a segment that he is actually casting will the spell be disrupted.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information