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==Apprenticeship== [[Image:Mentor1.jpg]] Becoming a mage requires a long and difficult apprenticeship involving training in many skills and spells. Different magical traditions provide their apprentices with very different educations, both to provide them with the essential skills they think they should have and to mold them into the kind of person they want them to be. Apprenticeship does not determine what a mage can learn in the long run. A mage from any tradition has the ability to learn and cast any spell from GURPS Magic. Apprenticeship just determines the minimal abilities that everyone who has graduated from the magical tradition will have. Apprentices in a given tradition may be taught more than this, but they will not be taught less. Players are free to invent their own traditions with their own unique apprenticeships, but members of such traditions will not be protected by the Peace. Sometimes, more than one group may court a prospective apprentice. In the Council, the Council as a whole has final say as to who an apprentice serves under. Otherwise, apprentices are fair game. Some groups insist that apprentices themselves must have final say regarding which group they join. Others don't give the apprentice any choice.
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