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The Lawful the Neutral and the Chaotic
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==Setting== The setting doesn't really have much in the way of human-like races. There are plenty of mutants roaming the wastelands, but they're at least humans or close to it. There is an ancient and quasi-human race, likely descended from an unfortunate group of humans bred for brutality and war; I'll call these orcs, since they're 1 HD monsters with a dislike for the sun. Orcs are, in general, pretty far away from the main campaign area. Rather than being humanoid or demi-human, most foes are either humans (or mutant versions thereof), animals (or mutant versions thereof), or undead. Expect lots of outlaws, giant animals, demons, wolves, bears, ghosts, zombies, vampires, etc. Magic and magic-users are present and well-known, but rather more rare than in the average D&D setting. Most magic-users tend to be female (witches and the like), but the most powerful (sorcerers) tend to be male. Magic-users are often (but not invariably) quite evil and selfish. They can still attain a respected (or at least feared) position in society due to the power they wield and the protection which they can offer. The setting has kind of a dearth of magic weapons, although they're out there. Most magic items found tend to be utility items or potions. That said, adventuresome wanderers are also liable to unearth or otherwise encounter relics of past eras, some of which can prove potent weapons indeed. Purchasing silver, silver-coated, or silver-jacketed weapons or ammunition is slightly *more* common than in the average D&D setting. Holy symbols and holy water are also potent portions of the adventurer's arsenal.
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