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The World Tree/Trinity Islands/Isle of Dread
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==Order== With the code in place order is kept at a higher level than camps and hideouts of typical bandits and thieves, even surpassing some of the villages in the surrounding powers, but is not by any means organized or balanced. The zones each have their own dynamics, ranging from the civil customs found in other cities to sever anarchy and debauchery and to ironfisted justice and order. Each zone also accounts for its individual guard staff, only certified, employed, and citizen of the zone they belong to. Although the common passerby to a crime will simply ignore, guards are trained to keep closer watch of actions and are instructed to interfere only if there is proof of questionable acts. Many of the guards, however, have been hired or volunteered for their skill in noticing such acts due to their criminally experienced backgrounds or "eye for the trade". This means guards are more likely to also abuse such a power due to their backgrounds and alignments and that justice is held in the individual, rather than a unifying command. Many of the guards, regardless of zone, will accept a bribe to turn the other way or side with them. This act is not considered unlawful unless it is obvious involvement with an off limit or unresiding zone (with some still who would accept such a bribe, so long as they are not tied to their actions). What this means for citizens is an interesting dynamic of order, keeping and saving a fair amount of "bribe money" in case a citizen is wrongly accused and needs to out bribe the perpatrator. Traveling light is a necessity and must include an easily reachable blade of some sort. Those who walk without arms is either very brave or very foolish. Many citizens are also of a shady disposition, which allows for brawls, duels, verbal abuse, and conning to be a part of the normal day to day. Those who hide their colors, however, are immediately taken in for questioning and authentication. In short, the Isle of Dread is a dangerous place and, although stable, is a town of treachery and chaos.
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