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==Psychic Powers== * Biopsionics 3 ** Biostasis Level 1 The biopsionic can maintain the vital life processes of a mortally wounded teammate with a touch. Th e biopsionic may restore to life a creature he is touching that has been dead for no more than six rounds. Th ere is a 100% chance of success if this power is used within three rounds of death, with the chance decreasing by 25% for each round afterwards. Th e creature is set to zero hit points and remains unconscious until it receives medical attention. It will die if it does not receive such attention within 24 hours. Th is power does not function on creatures that have been torn apart or otherwise mangled beyond conventional surgical repair, nor those dead of poison, disease, or old age. Th is power adds 2 System Strain points to the target if successful. ** Psychic Succor Level 2 The biopsionic banishes stress, fatigue, and wounds with a touch. Each activation of this power heals 1d8 hit points in the target, plus the target’s Constitution modifier. A minimum of 1 hit point is always healed, and the psychic cannot give a subject more hit points than their normal maximum. Use of this power adds 1 System Strain point to the target. ** Purge Toxin Level 3 The psychic can force the elimination of a disease or poison from a target. Each invocation of the power on a target allows them to make an additional Physical Condition saving throw against the illness or poison at a +2 bonus, plus the target’s Constitution modifi er. If the target died due to a poison or disease within the last three rounds, a successful save restores them to life at 1 hit point. Th is power does not function against genetic illnesses or conditions present from birth. Use of this power adds 1 System Strain point to the target. * Metapsionics 3 ** Psychic Harmonization Level 1 On triggering this ability, the psychic becomes resistant to hostile psionic forces. They gain a +2 bonus to all saving throws versus psionic effects for the duration of this power. While this ability is active, the metapsionic can also determine whether or not a person they are touching has any psychic abilities, though not specific disciplines. ** Psionic Static Field Level 2 For the duration of this power, activating any psionic ability within line of sight of the psychic costs psi points as if the power were one level higher. Th is ability does not affect level 9 powers. Th e psionic and her allies are not affected by their own static field, and multiple static fields do not stack in effect. ** Metapsionic Concert Level 3 On activating this power while touching one or more willing psionic allies, those involved can freely redistribute their total psi points amongst all participants. No psychic can be left with more psi points than their normal maximum, and if a psychic declines the chosen division they withdraw from the concert with their psi points unchanged.
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