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= Player Characters = ;Telmar Coppervein, Dwarf Paladin :[https://docs.google.com/spreadsheets/d/1ejs61gsQd0PZ9bzJxKYGnhwyLQR9m0zhGsTjCuDLksI/edit?usp=sharing Character sheet] :Telmar was a dwarf in Constance who worked as a guard for important clients and goods. One day, while paying his respects to Grundinnar, his deity spoke to Telmar to carry out the tenets of the god, and become a champion for him. Bestowed with the symbol of Grundinnar, a light hammer, he set forth to mediate between any parties in dispute. [[Thieves' Gold/Plum|Plum]], Sprite Monk :[https://www.myth-weavers.com/sheet.html#id=2454951 Character Sheet] :Plum did not grow up in any settlement, although it was near Constance. Was it Constance? It was probably Constance. Maybe, definitely. He wasn't really around people, anyway, and he tended to move around a lot. :He learned, from his parents and from his own exploration, a lot about nature and a good amount about magic. And some of that came easily to him--he was a sprite, after all, a being practically made of the stuff. Magic, that is. Also nature, sort of. He was never really a spell caster, but a subtler magic fills him and empowers him. :He was content with that. But his parents had disappeared into the First World years ago, and eventually there wasn't so much to explore. Occasionally, people from the town did come by his little home. He liked to watch them; people could be interesting. Eventually he decided to pay a visit to the city. He had some coin, mostly picked up here and there after being dropped by travelers. He'd like to see what he could see in the city. :It was very different! But very busy, and that was fun. There were so many people there, and that was fun too. Plum quickly decided that he liked being around the giant big folk. Some of them took no notice of him at all, and some paid him quite a lot of attention. :But it was the cat lady who captured his own attention; she looked like she needed help. [[Thieves' Gold/Zinari Diamonds|Zinari Diamonds]], Catfolk Witch :Zinari was a gambler, and good at her job, until she entered the wrong card tournament. The local Thieves Guild had a player in it, and they bet heavily on him to win. They leaned on her to throw the game, but she didnβt. So they had a jinx put on her, to make her an example, and make her life a living hell. She turned to Lady Luck, who offered her the chance to change her fortune, by pushing her jinx onto others. Her future as a professional gambler was still shaky, but as an adventurer, she could make some coin by plying her new abilities. ;Trismys Dasyra, Elf Gunslinger :[https://www.myth-weavers.com/sheet.html#id=2603999 Character sheet] :Formerly an aristocrat, Trismys forfeited her title when she fled an arranged marriage, choosing instead to become a wandering gunslinger, searching for good deeds to do, maidens to <s>despoil</s> rescue, and treasures to acquire.
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