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==Proficiencies== All characters use the same progression, gaining a General Proficiency every even-numbered level, and one from the Class Proficiency list every odd-numbered level. '''General Proficiencies:''' Adventuring, Ambushing, Animal Husbandry, Animal Training, Art, Bargaining, Caving, Chi Power, Craft, Diplomacy, Disguise, Endurance, Engineering, Gambling, Healing, Intimidation, Knowledge, Labor, Language, Leadership, Lip Reading, Manual of Arms, Mapping, Military Strategy, Mimicry, Naturalism, Navigation, Performance, Profession, Riding, Seafaring, Seduction, Siege Engineering, Signaling, Survival, Theology, Tracking, Trapping, Weapon Mastery ===Gaining Proficiencies=== Characters start with two General and one Class Proficiency. All characters use the same progression, gaining a General Proficiency every even-numbered level, and one from the Class Proficiency list every odd-numbered level. ===Minor Skills=== A lot of the characters in Romance of the Three Kingdoms has some minor ability or skill that helps define them but is not worth a full proficiency slot. For instance Zhang Fei has beautiful calligraphy. He is not an artist though, he can't really make a living as a scribe or doing banners but others note how skilled his writing is. Guan Yu is a poet and Liu Bei was once a shoemaker. Feel free to have a quirk or minor skill like that. Perhaps you can quote Confucius or Mencius for any situation, or you can play an instrument. Basically its like having half a proficiency in something. This would not cover Cao Cao's poetry, he is an actual master of both composition and recitation and would have several ranks of Performance. ===New Proficiencies=== '''Chi Power:''' Gain an additional chi power set known and 1 ability from that power set. This proficiency may be taken up to 3 times. '''Weapon Mastery:''' Increase the rank of one weapon by one. This proficiency may be taken up to 3 times. ===Altered Proficiencies=== '''Healing:''' Instead of healing an additional 1d3 damage a day, Healing doubles the natural rate of 1/2 level per day. The cure light wounds and cure moderate wounds properties can be used only when treating Mortal Wounds, and applied to a patient undergoing longer-term care once per week. '''Riding:''' Characters with the Riding Proficiency get a +2 bonus to any Reflex saves against being involuntarily unhorsed.
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