Editing
Trasidy
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=='''Technology'''== The general technological level is early electronic age with some exception. *Gunpowders, in many forms, do not work here. Neither do lasers or focused energy weapons. While electricity does work, the entrance to the realm is such that no faster then light transportation has been attempted. ===Transportation=== *The Speed of light is a hard limit restricting starships. *There are few powered forms of air travel. Hot Air balloons and blimps are used as are certain types of gliders. However there are few mountains so gliding usually takes off from towers or structures, making them poor transportation. *Camels, horse, Dottles, and other mounts are common. Their urine and defecation is often collected for other uses *'''Passage Portals''' There are Temples of the Priests of Rosada placed around the realm that have doors allowing transportation to other Passage Portals. Use is free. *Buses and usually horse drawn trams and are used in many regions. *'''The Deck of Trasidy''' is a magical deck of Trumps that transfer to various doors around the realm. While they are rare and expensive, they are well known and an item of envy if not awe. ==='''Lighting and Heating'''=== Electrical light works, at approximately 1900 level of incandescent light. There is no widespread energy grid. Many energy sources have been imported from outside of the realm. Common light sources include a specially treated lichen that emits light and heat just below the level of a candle. Candles are ubiquitous. Oil Lights are Ubiquitous. Cottage industries exist for the production of Lichen, Candle and Oil lights. *There is a Night/Day cycle but no visible light source: No sun. It simply gets lighter and darker with light filtering down from above to allow for shadows and shade. This is caused by a cycling heat source far above the surface of the realm that maneuvers in an erratic manner. *Weather is regional and tends to travel around the flat plain in relation to the meandering heat source. This tends to make. *[[Continualism]] is a common magic and that includes a variety of Light, cold, freeze, heat, fire, etc. ==='''Metals'''=== *There are sources for most metals but they are not large. This is a metal poor world. Its not as scarce as worlds like Dreana but sources of metals need to be mined in the middle of inhabited areas so the process is difficult, usually requiring a lot of coordination between factors and consuls. For that reason metal is a common import. *Recent Offworld trade has included bulk metals.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information