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Tresa Bauer
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==Demographics== [[File:Freckled_Tresa_Bauer_in_a_Dress.jpg|200px|thumb|left|Desaturated photo of a Tresa, in a spring dress, smiling into the camera.]] *'''Height:''' 5'10" (1.8m) *'''Weight:''' 150# *'''Age:''' 19 *'''People:''' Himmilvolk *'''Home:''' Altenhaßlau *'''Description:''' This farmer's daughter stands lanky and strong, with a deep farmer's tan on her otherwise pink skin. Laughing hazel eyes look out from a cheerfully round face, which, like her shoulders, chest, and arms, is liberally sprayed with freckles. Her smile is gap-toothed and genuine. She has the long forearms and calves of a person built for hard labor, and her hands and feet are large, calloused, and strong. Her mess of tightly curled hair, bleached multiple shades of honey blonde by the sun, is lazily gathered with an old rag into a loose tail that falls to shoulder length. She wears multiply-patched overalls, a cropped v-neck t-shirt, and an old, beat-up pair of sturdy work boots. She frequently adds a wide-brimmed, fraying straw hat against the midday sun, or a sun-bleached red kerchief tied around her face if she's flying. She is laconic, unhurried, philosophical: living off the land means accepting that there are a lot of things that just happen, and there's nothing to do but find a way forward. '''Character History:''' *I was taught to fly by a family member, to tend the farm; *I left my home because I was too lonely; *I fly so I can find what was missing in my life. '''Questions:''' *Tresa grew up on an old family farm, with stone buildings that are old enough that nobody remembers when they were built. Her family grows three-row barley and hops for sale, and keeps chickens, a milk cow, and a garden for themselves. *Her hero is her brother, who also went out to see the world. He was always scheming up grand adventures and making up tall tales. He plans to inherit the farm, but first he wanted to see what was out there. *She loves the freedom of flying, the vistas, the sheer joy of executing a daring maneuver. Combat is stressful, but exhilarating, and she takes advantage of her ability to keep a cool head under pressure. *Her brother would have to change his mind about inheriting the farm for her to return, and then she'd have to find a partner. Farming is not an activity that anyone can do alone. '''Assets:''' *A long hunting rifle; *A high-quality toolkit; *Her oldest and best friend, Bekah. '''Baggage:''' *A well-worn luthier-made dreadnought guitar; *A letter from the uncle she hasn't seen since she was 6; *A promise to return home safe. '''Familiar Vices:''' *Hunting; *Daydreaming. '''Pilot Type:''' Bumpkin *''Hard:'' 0 *''Keen:'' -3 *''Calm:'' +3 *''Daring:'' +3 '''Intimacy Move:''' ''I Will Be With You, Always:'' When you hold those you care for close, they roll 4d10 and take the 2 highest when you Help them, ongoing as long as they Trust you. If they're an NPC, anything you do for them or help them with lets you roll 4d10 as well. If you choose to Break Trust with one of these people, take 5 Stress. '''Personal Moves:''' *''Naïve:'' You can't try any unfamiliar Vices unless a comrade with that Vice as Familiar guides you through it. Guidance does not count as Help, and you must roll their Daring instead of yours; *''Here Goes Nothing:'' Gain 1 Stress to use a Mastery Move you haven't taken yet from any of your unlocked Mastery Trees; *''Trust Your Instincts:'' You get a new Mastery move every 3 marks; *''I Can Fix It!'' When you engage in percussive maintenance, roll Patch Fix +Daring. Add the following possible results: **Double your Speed gain from the next Boost; **Ignore the next Fuel Check move pushed; **Reset the RPM gauge to 0. *On a miss, the engine stops and won't restart.
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