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==Class Features== All of the following are class features of the anarch. '''Weapons and Armor Proficiency:''' Anarchs are proficient with simple weapons and light armor, but not shields. '''Avaos (Av):''' Avaos are the raw essence of Chaos - fuelled by randomness, the anarch can call upon these abilities. Each day, the anarch chooses a number of avaos. These are avaos he chooses to study, and they allow him to call upon Chaotic abilities that are removed from their normal cause or effect. However, in exchange, they are not nearly as powerful as when the anarch uses them in their natural state; Avaos that are used in this manner are Active avaos. An anarch may use his Active avaos as many times per day as he wishes. Note that not all avaos may have an Active use; if this is the case, the avao cannot be readied as Active. All anarchs have access to all avaos of the appropriate grade; at 1st level, an anarch only has access to Subtle avaos, but as he progresses, he learns to tap into more powerful aspects of Chaos. At 5th level, he gains access to Lesser avaos; at 10th, he gains access to Greater avaos; and at 15th, he gains access to Overwhelming avaos. Saving throw DCs for avaos is always set based upon the anarch's Charisma. The anarch must have a Charisma score of 12 or higher to access Subtle avaos; a score of 14 or higher to access Lesser avaos; a score of 16 or higher to access Greater avaos; and a score of 18 or higher to access Overwhelming avaos. '''Trigger Slots (Ex):''' No matter what avaos the anarch has readied each day, he always has access to Chaos in its natural state. Each day, an anarch has a number of Trigger Slots, which he can use to activate any avao of the grades he knows (see Avaos, above). Whenever an avao would be Triggered, the anarch may choose whether or not to trigger it; if he does so, he may expend a Trigger slot to activate the avao. Using an avao in this manner uses the avao's Causal activation. In addition, the anarch may use a Trigger Slot to activate an avao. Using an avao in this manner uses the avao's Precausal activation. The higher grade the avao, the more difficult it is to trigger. A subtle avao requires only 1 trigger slot to trigger; a lesser avao requires 2 trigger slots; a greater avao requires 4 trigger slots; and an overwhelming avao requires 8 trigger slots. Note that not all Avaos have a Causal or Precausal use. Using a Trigger Slot is always an immediate action. An anarch gains bonus Trigger Slots equal to his Wisdom modifier. '''Limitless Reaction (Ex):''' Unlike other characters, an anarch is not limited to one immediate action each round. Instead, an anarch can take any number of immediate actions each round, provided that he expends Trigger Slots to do so (in this way, an anarch can trigger any number of avaos in a round, but only take a single normal immediate action). '''Chaos Trigger (Ch):''' Whenever the anarch triggers an avao (by expending a Trigger slot), the anarch suffers a cosmetic change with severity roughly equivalent to the grade of avao triggered. For instance, a Subtle avao being triggered might cause an anarch's hair color to change slightly, or his eye color to change completely. A Lesser avao might cause his hair to completely change color, or for the coloration of his clothing to change slightly. A Greater avao might cause his clothing to completely change appearance, or his whole appearance to change slightly (but still the same gender and race). An Overwhelming avao might cause his appearance to change drastically, possibly even changing apparent race or gender. These changes offer no actual benefits or penalties; they are merely cosmetic. The effects last 2d6 rounds, after which they go away (if the effect arose due to a Subtle avao), or the effect lessens so as to be similar to an effect due to a less powerful avao (for instance, the side-effects of a Lesser avao would remain for 2d6 rounds, after which time the side-effects would lessen to those of a Subtle avao for 2d6 rounds). '''Sense Chaos (Ch):''' At 2nd level, the anarch has become attuned to the powers of Chaos, such that he can detect them at will. The anarch gains [[Trinity:Detect_Spells|detect magic]] as a permanent chaotic effect, replacing "magic" with "chaos." The anarch must concentrate to activate this ability, but he can do so at will, and cease using it at will.
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