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==Esper Paragon== Some espers focus their learning on their own nature, rather than learning standard arcana. These espers become esper paragons. '''ESPER PARAGON''' '''Lvl BAB Fort Ref Will Special Spells/Day''' 1 +0 +0 +1 +2 Detect Magic +1 arcane spellcaster level 2 +1 +0 +2 +3 Special Ability - 3 +1 +1 +2 +3 Ability Boost (Cha +2) +1 arcane spellcaster level ===Game Rule Information=== Esper paragons have the following game statistics. '''[[Trinity:The_Forces#Force_Alignment | Force Alignment]]:''' Magic. '''[[Trinity:The_Forces#Force_Resistance | Force Resistances]]:''' PR 5 + level, TR 5 + level. '''Abilities:''' Intelligence and Charisma are most important for an esper paragon, as these are the abilities that most arcane spellcasting classes uses. '''Hit Die:''' d6. '''Class Skills:''' The esper paragon's class skills are Concentration (Con), Knowledge (Arcana) (Int), Spellcraft (Int), and Use Magic Device (Cha). '''Skill Points:''' 2 + Int. '''Alignment:''' Any. '''Starting Age:''' As per rogue. '''Starting Gold:''' 4d4 x 10 gp. ===Class Features=== The following are the class features of the esper paragon class. '''Weapon and Armor Proficiency:''' Esper paragons are not proficient with any weapons or armor. '''Spells per Day:''' At 1st and 3rd level, an esper paragon gains new spells per day as if she had also gained a level in a previous arcane spellcasting class (artificer, sorcerer, warlock, or wizard). She does not, however, gain any other benefit a character of that class would have gained (bonus metamagic feats, and so on). If an esper paragon has no levels in an appropriate class, this class feature has no effect. '''''Detect Magic'' (Su):''' At 1st level, an esper paragon can always see magical auras, as though she had cast ''[http://www.d20srd.org/srd/spells/detectMagic.htm detect magic]''. '''Special Ability:''' At 2nd level, an esper paragon gains one of the following abilities. * ''Arcane Bolt (Sp):'' The esper paragon gains the ability to emit her arcane power as a raw bolt of energy; to do so, she must expend a spell slot. Such a bolt is a ranged touch attack with a range of Medium (100 feet + 10 feet/character level) and deals 1d6 points of damage plus 1d6/level of the spell slot expended. * ''Arcane Halo (Sp):'' The esper paragon gains the ability to call upon her inherent power and shield herself from attack; to do so, she must expend a spell slot. For one round per paragon level, she gains one of the following benefits: DR (/magic) equal to the spell level of the slot expended; fast healing equal to the spell level of the slot expended; or SR equal to 10 + the spell level of the slot expended. '''Ability Boost (Ex):''' At 3rd level, an esper paragon's Charisma score increases by 2 points.
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