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==Class Features== All of the following are class features of the greasemonkey core class. '''Weapons and Armor Proficiency:''' Greasemonkeys are proficient with all simple weapons, all crossbows, and a single basic or advanced firearm of his choice. Greasemonkeys are proficient with light armor, but not with shields. Greasemonkeys are also proficient with all weapons mounted on a vehicle. '''Vehicle:''' Works like a standard vehicle. Each time the greasemonkey levels, the vehicle also gains a level; this level is free and requires no expenditure of gp or xp. A greasemonkey may have multiple vehicles. If he chooses to do so, he still has only 15 points to purchase their ability scores with; he may spread them out amongst as many vehicles as he chooses. In addition, he time he levels, he may also level a single vehicle. The abilities of a vehicle are based on its level, not on that of the greasemonkey. '''Hand Speed:''' A greasemonkey gains Weapon Finesse and Quick Draw as bonus feats at first level. '''Extraordinary Pilot:''' A greasemonkey adds his greasemonkey level to his pilot checks. '''Patchwork Repairs:''' A greasemonkey can temporarily remove the effects of a critical hit on a vehicle. As a full-round action, the greasemonkey must make a Repair check against DC 10 + the vehicle's red damage threshold (1/10 HP, round up); if successful, the effect of the critical hit is negated for a number of rounds equal to 1d6 + the character's greasemonkey level. If the check is failed, the greasemonkey cannot attempt to repair that particular critical hit effect again. The greasemonkey can attempt to repair the same effect again after a previous repair duration has ended, but each additional time, the DC increases by 10. '''Roll with the Punches:''' While in a vehicle, the greasemonkey can reduce the severity of a critical hit by the indicated number of increments (one increment would be from yellow to green, or red to orange; two would be from red to yellow; three would be from red to green). '''Push the Envelope:''' The greasemonkey can push any vehicle he is piloting to the limit, improving its performance temporarily but causing it to overheat. A greasemonkey can do this once per day at 3rd level and an additional time per day every three levels thereafter. When pushing the envelope, the greasemonkey's vehicle gains a temporary +2 bonus to attack and damage rolls, +2 to all saving throws, and +10 ft. to its movement speeds. The greasemonkey can keep the vehicle redlined for a number of rounds equal to 3 + the greasemonkey's Dex modifier. At the end of the redline duration, the vehicle is overheated for 1d4+2 rounds. An overheated vehicle suffers a -2 penalty to attack and damage rolls, -1 to all saving throws, and -5 ft. to its movement speeds. At 12th, these benefits go to +4 bonus to attack and damage rolls, +4 to all saving throws, and +20 ft. to its movement speeds. At 18th, the vehicle is no longer overheated when the effect ends.
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