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Trinity:Memento Loricatus
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===San'shal (Memento Falx) Progression=== [[Image:Trinity_Memento_sandslash.jpg|right|thumb|''Memento Falx'', also known as the San'shal]] '''The San'shal''' '''HD:''' d10 '''Level BAB Fort Ref Will Special''' 1 +1 +2 +2 +0 +2 Str, +2 Con, -2 Dex, Claws (1d10), Sand Tomb 2 +2 +3 +3 +0 +8 Natural Armor 3 +3 +3 +3 +1 +2 Str, Endure 4 +4 +4 +4 +1 5 +5 +4 +4 +1 +2 Str, +2 Con, Claws (2d6), +11 Natural Armor 6 +6 +5 +5 +2 Slash 7 +7 +5 +5 +2 +2 Str, Gyro Ball 8 +8 +6 +6 +2 +14 Natural Armor, Crush Claw 9 +9 +6 +6 +3 +2 Str, Claws (2d8), Sandstorm 10 +10 +7 +7 +3 +2 Con, Rapid Spin 11 +11 +7 +7 +3 +2 Str, +17 Natural Armor 12 +12 +8 +8 +4 13 +13 +8 +8 +4 +2 Str, Claws (2d10), Earthquake '''Sand Tomb''' (Technique) [Earth] : The san'shal causes a minor fault in the ground to partially entomb an opponent within Close (25 feet + 5 feet/2 levels) range. The creature may make a Reflex save to avoid the effect. '''Endure''' (Technique) : The san'shal toughens itself to damage, gaining 1d4/level temporary hit points. These temporary hit points last 1 round/level. '''Slash''' (Technique) : If the san'shal attacks with a single natural weapon, that natural weapon gains the Keen weapon ability for that attack. '''Gyro Ball''' (Technique) : The san'shal generates a field of magnetic force, which is flung at a target within Close (25 feet + 5 feet/2 levels) range; this requires a ranged touch attack. If it hits, the target takes 2d6 points of damage for each 5 feet of movement it took since its last action. '''Crush Claw''' (Technique) : The san'shal brings its claw down heavily on a creature nearby; this is a touch attack. If the attack hits, the target takes damage equivalent to the damage dealt by the sandslash's claw; in addition, the creature must make a Fortitude save, or suffer a -2 penalty to its AC for 1d4 rounds. '''Sandstorm''' (Technique) [Earth] : The san'shal causes a [http://www.d20srd.org/srd/wilderness.htm#sandstorms sandstorm] to form. The sandstorm is a 30-foot radius cylinder, centered on the san'shal. '''Rapid Spin''' (Technique) : As a full-round action, the san'shal may make a single melee attack against all creatures within reach. This ability otherwise functions as the Whirlwind Attack feat. '''Earthquake''' (Technique) [Earth] : As per the [http://www.d20srd.org/srd/spells/earthquake.htm spell]. A san'shal can use this ability once per day. [[category:Trinity]]
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