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==Exotic Weapons== '''Exotic Weapons''' ''' Damage''' '''Weapon Cost Sm Med Crit Range Inc Weight Type''' ''One-Handed Melee'' Sash 12g 1d6 1d8 x3 -- 3 lb. Bludgeoning and Piercing ''Two-Handed Melee'' Katana 325g 1d8 1d10 19-20/x2 -- 8 lb. Slashing Rug 30g 1d10 2d6 19-20/x3 -- 10 lb. Bludgeoning ''Three-Handed Melee'' Zweihandir 200g 2d8 3d6 19-20/x4 -- 60 lb. Slashing <div id="Katana"> '''Katana''' : The preferred weapon of the west, the katana is essentially a specialized bastard sword. All katanas are automatically masterwork (this is reflected in the cost, above). </div> <div id="Rug"> '''Rug''' : While the vast majority of actual rugs are constructed of normal cloths, rugs fabricated for combat use are typically made of [[Trinity:Steelcloth | steelcloth]]. Characters proficient with a rug may use a normal rug as a weapon, but such a weapon normally only deals nonlethal damage. A character actively defending herself with a rug gains half again as much benefit from doing so (if the character normally gains +4 to AC while fighting defensively, she would instead gain +6 while wielding a rug). In addition, the rug is a reach weapon, allowing the wielder to strike creatures within a 10 foot range; the rug can be used to hit adjacent opponents, as well. The rug is a ''martial arts weapon''. </div> <div id="Sash"> '''Sash''' : Typically constructed of lightweight [[Trinity:Steelcloth | steelcloth]], the sash is a vicious weapon in the appropriate hands. A character proficient with a sash can use a normal cloth sash as a weapon, but such a weapon normally only deals nonlethal damage. The sash is a ''martial arts weapon''. </div> <div id="Zweihandir"> '''Zweihandir''' : With a long history of use, the zweihandir is the epitome of weaponry designed for front-line fighters. Normal humanoids must use their knee or similar appendage to brace the weapon; as such, actively wielding a zweihandir reduces the wielder's movement speeds by half, to a minimum of 5 feet. </div> [[category:Trinity]]
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