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== Setting Rules == '''Creative Combat:''' Succeeding with a raise on a Test in combat lets you roll on the Creative Combat table (SWADE pg. 137) '''Dumb Luck:''' You can spend a Benny even after a Critical Failure (does not negate the Crit Fail) '''High Adventure:''' You can spend a Benny to gain the one-time use of a Combat Edge '''Wound Cap:''' Characters can never suffer more than four Wounds in a single hit '''Unarmored Hero:''' If a Wild Card chooses not to wear any armor (ignoring shields), he adds +2 bonus to his Soak rolls!
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