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==Warlord== (based upon the [http://www.autarch.co/forums/house-rules/aristocrat Aristocrat]) Warlords are minor aristocrats who have chosen the path of a warrior to make their way in the world. *Prime Requisite: STR and CHA. *Requirements: None. *Hit Dice: 1d6. *Maximum Level: 14. At first level, warlords hit an unarmored foe (AC 0) with an attack throw of 10+. They advance in attack throws and saving throws by two points every three levels of experience (i.e., as fast as fighters), and use the saving throws of fighters. They may fight with all melee and missile weapons, and may fight with a weapon in each hand, weapon and shield, or two-handed weapon. They can wear any kind of armor, and use shields. Warlords start with the Command proficiency, plus one of Diplomacy, Intimidate, or Seduction. When hiring people (employees, mercenaries, henchmen, contracting a sage, and so on), warlords treat the market class of the city as one better (Class I markets remain Class I). Level-linked features: *At third level, warlords automatically gain a second choice from Diplomacy, Intimidate, and Seduction. *At fifth level, battlefield prowess inspires followers. Any henchmen and mercenaries hired by the warlord gain a +1 bonus to their morale score whenever the warlord personally leads them. This bonus stacks with any modifiers from the Charisma or proficiencies. *At seventh level, warlords become immune to all natural and magical fear effects. *At ninth level, warlords can build a castle in the same fashion as a fighter. In addition, the aristocrat gains the Leadership proficiency automatically. *At 11th level, warlords gain the last choice from Diplomacy, Intimidate, and Seduction. *At 13th level, warlords are masters of their domain: increase the Land Value of their personal domain by +1 while they rule it. ''Proficiency list'': Alertness, Animal Training, Blind Fighting, Combat Reflexes, Combat Trickery (disarm, force back, knock down, overrun, sunder), Command, Diplomacy, Endurance, Fighting Style, Healing, Intimidation, Land Surveying, Leadership, Manual of Arms, Military Strategy, Performance (Rhetoric), Precise Shooting, Riding, Running, Seafaring, Siege Engineering, Skirmishing, Survival, Wakefulness, Weapon Finesse, Weapon Focus [[Tyche's_Favourites/Chargen |Back]] | [[Tyche's_Favourites |Back to main page]]
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