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== Skills == '''Languages''' * Alignment * Common '''General Skills''' *Alchemy (Int) - Skilled (10+) - ID, isolate, & work with alchemical substances. (Hex 17.23, pg 7) *Bargain (Cha) - Proficient (15+) - Alter price of good when buy/sell. (Hex 17.23, pg 7) *Deception - *:Disguise (Cha) - Skilled (10+) (Hex 17.23, pg 7) *:Intimidation (Str/Cha) - Skilled (10+) (Hex 17.23, pg 7) *Magical Engineering (Int)- Proficient (15+) - ID magical items, enchantments, etc. (Hex 17.23, pg 8) '''Class Abilities''' * Spellcasting - Can cast spells w/o preparation from spell list (see below), need at least one hand free to cast, can wear leather armor while casting. * Eldritch Blast - 60' ranged attack, 1d8 damage, no save, recharges on 1-3 on 1d6, may spend hp (1 per +1) to increase chance of recharge. * Invocations - 3 Invocations known, 3 usable per day. **Unnatural Speed - Affected with Haste spell, lasts 1d4+1 rounds, costs 1d4 hp to use. **Blossom of Fire - Cast Fireball spell, cost 1d4 HP **Beguile - Casts Charm Person; spending 1d4 hp, the target suffers a -2 penalty to save. *Starts with three skills, plus any bonus from high INT; gain a new skill at levels 4, 7, and 9. *Starts with one Knack; gains a new Knack at levels 5, 9, and 13. '''Knacks''' * Familiar: Gains a familiar (Tangata - Rhesus monkey, 3 HD), warlock gains additional HD; warlock/familiar can fully understand each other; can use familiar's senses within 120' if concentrating, warlock is effectively blind/deaf; if familiar dies, save vs. Death for half damage, see '''ITW''' pg 234. * Expanded Repertoire: Adds three more spells of level 1 or 2 to list of spells they can cast. '''Patron''' *Patron of Self: Warlock makes all saving throws against charm or fear effects with Advantage; the patron reinforces the character's ego. However, on a result of natural 20 on the saving throw the patron temporarily takes control of the character's body for a period of (1-3) 1d4 rounds, (4-5) 1d4 turns, or (6) 1d4 hours, during which time the character is unaware of what their patron is doing. Roll to determine what the patron's whims are during this time
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