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WFRP2e 2525 Isolde
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= Talents = Savvy (+5% Intelligence) Night Vision (see up to 30y in natural darkness) Ambidextrous (make attacks with either hand without -20% penalty) Disarm (on hit, instead of damage, roll Opposed Ag test; success disarms opponent of manufactured weapon which can be picked up with a Ready action) Etiquette (+10% to Charm/Gossip tests when dealing with nobility, also applies in other situations when etiquette is important) Fleet Footed (+1 M) Lightning Parry (during Swift Attacks, sacrifice 1 attack to make another Parry) Lightning Reflexes (+5% Ag) Master Gunner (reduce Reload times of all black powder weapons by 1/2 action, stacks with Rapid Reload) Menacing (+10% Intimidate and Torture tests) Mighty Shot (+1 damage with ranged weapons) Quick Draw (1/round take a Ready action as a Free Action) Rapid Reload (reduce Reload times of all weapons by 1/2 action, stacks with Master Gunner, weapons with Free Action reloads can be used for Swift Arracks) Sharpshooter (+20% to hit with ranged attacks after aiming instead of +10%) Sixth Sense (GM rolls your WP to warn you of danger) Specialist Weapon Group (Entangling, Fencing, Gunpowder, Longbow, Parrying, Two-Handed) Street Fighting (+10% WS and +1 damage when fighting unarmed) Strike Mighty Blow (+1 damage with melee attacks) Strike to Injure (+1 Critical Value with melee attacks) Strike to Stun (on hit, instead of damage, roll S test; if passed, opponent rolls T test w/ +10% per point of Armor on the head. Failure means they are stunned for 1d10 rounds) Suave (+5% Fel) Swashbuckler (Jump/Leap as 1/2 action; +1y to jump distances) Wrestling (+10% WS and S tests when grappling)
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