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WS:Chapter One
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===Session One=== Sunday, 15th May, 12.30<br> Game date - 5th of March 3250 This is why Frieherr (or Baron) Alden hired [[WS:Thodric Jarl|Thodric Jarl]], a human (indeed, even somewhat Irolon in looks) mercenary of dubious employment background, straight from the semi-Arab reptilian nation of Zylistan. When you set forth to find a missing sorcerer in the wild and centaur-infested hinterlands, you want an experience mercenary to lead your guards. For while there is much inter-Duchy squabling and skirmishes, guards tend not to have much campaigning experience in foreign parts. They're more used to beating up their neighbours or impressing the locals. Although it took until session two for Thodric to prove his worth (albeit by cleaving an unarmed, starving monster that had previously been shot by someone else, from horseback). Although he did offer valuable skills and advice on their journey into the Horse Wilds. Especially when they started discovering the partially eaten corpses of Wang's guards. Meanwhile, [[WS:Red|Red]] wakes up. He's a full monster with two heads and a large stomache full of feline Kartaran guard. But he doesn't know this. In fact he doesn't know anything at all, he has no memories - and only retains some language skills. Which come in handy when he examines the McGuffin in his hand, because he can read the writing on it - even though he doesn't know what it could mean. To add to the confusion, Wang - who was lieing next to him, jumps up and runs away. Leaving Red with naught but a bag of odd things and another half chewed guard corpse. Luckily, along comes a bard named [[WS:Cadmus|Cadmus]], who just happens to be exploring the Horse Wilds ("honestly, Bard's do that") and is willing to befriend this monster (who appears to be able to shape shift) and explain things to him. Along comes [[WS:Team Alden|Team Alden]] and they all get together under what anyone would class as "dubious plot reasons for a GM to get PCs into the same party". The we proceeded on to "dubious plot reasons for a GM to keep the PCs in the same party" ;-p Red, named by Cadmus, and now shaped to appear like a midget relative of his, wearing the uniform of one of Wang's guards (which made Team Alden quite suspicious - almost overcoming the "PC glow". Possibly they are just too polite to interrogate strangers in a forest), wanders off to have a look at a wandering band of centuars. These centaurs were in the way the previous day when Team Alden wanted to follow Wang's tracks, but were now camped further south. Caution (because it is well known the centaurs despise humanoids) and a quick count of the 4 to 1 odds, delayed the further tracking of Wang until a more opportune time. It was then that everyone discovered Red's inquisitive nature, and the maximum level of unluck he had bought for his character ("unluck" is a game related disadvantage that is otherwise known as "GM's Delight"). Alerted the centuar guards, killed one of them, fled into the forest and dropped the pouch of the McGuffin. The pouch was picked up by the pursuing tribe when they sought this monster, and ended up surrounding the camp. Team Alden was volunteered by the centaur Chief (let's call him "Tim", because the PC's haven't asked for his name yet) to search the forest for the monster-what-done-them-wrong. =====GM Synopsis===== [[WS:GM's Session 1 Report|GM's Session 1 Report]]
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