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== Skills == *Languages **Common *General Proficiencies **Adventuring *Class Proficiencies **Naturalism (Grasslands) **Swashbuckling *Class Abilities **Cerves are extremely difficult to surprise. They can only be surprised on a roll of 1 in 6. In addition, cerves braves have a 1-3 in 6 chance of being able to move (but not attack or take any other actions) even if they are surprised, rolling initiative as normal during this round. **Fleet of foot. Cerves are significantly faster than humans. They are treated as if they have both the Endurance and Running proficiencies. Plains-bred cerves do not ride mounts, but can learn, requiring the Riding Proficiency. **Cerves are considered to have the following skills as a thief of an equivalent level: Hear Noise, Hide in Shadows and Move Silently. **Creatures of the great plains and rolling steppes, cerves become claustrophobic when underground or within stone walls, suffering a -1 to all to rolls, a -1 modifier to AC and a -1 penalty to all rolls requiring concentration. **Cerves start with the Adventuring proficiency, but it modified for an existence on the open plains. They can set simple snares, track game, etc. while in a natural environment.
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