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Wyrd of the Wanderer - Player 1
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===Hindrances=== '''Curious''' - There's a lot you can learn when you can reach into graves and pull up seven generations of ancestors. For instance, you can learn that by about a hundred years, what's left of most ghosts has lost all humanity and shouldn't be pulled up. On the bright side, the first four generations tend to have a lot of advice on how to keep a settlement safe from marauding faerie, or even worse things. Kind of a shame the advice isn't all ''accurate''. Bracha's had to do a lot of her own trial and error. '''Loyal''' - If Bracha hadn't been conferring with ghosts since infancy, perhaps she'd have developed a fear of death and an instinct for self-preservation. But if she had those, who would have tracked down little Hyram, the winter he wandered into the forest just before sundown, and brought him back home? His father had died on a hunt the summer before, and his mother would be too old for another child before her mourning was complete. End of that family, good as done. ''If'' she had those. It's a good thing that a possessed toddler is still a toddler, though: she might have gotten more than bite scars, if he'd been a few years bigger. '''Vow''' - It's not really that surprising that Bracha won't eat meat. Oh, people ask occasionally, but it turns out that no one particularly likes the idea of eating something that's still hectoring you about how painful its death was. Bracha's hens have always been the best-tended of the whole tribe's. And after what happened the first time, ''nobody'' tries to make off with her eggs any more.
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