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Wyrmrider 2
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==Attributes== ===Abilities=== :STR: 10 (+0) :DEX: 20 (+5) :CON: 19 (+4) ''Amulet of health - base 8'' :INT: 12 (+1) :WIS: 16 (+3) :CHA: 14 (+2) ===Proficiencies=== *Weapons: Simple Weapons, Shortsword, Longsword, Longbow, Whip *Saving Throws: Strength, Dexterity *Tool Proficiencies: Woodcarver's Tools, Playing Cards, Lute, Painter's Supplies *Languages: Common, Elven, Draconic *Skills: Acrobatics, Athletics, Insight, Perception, Performance, Survival ===Feats=== :Skill Expert (Insight proficiency, Athletics Expertise, +1 Dex) ===Combat Details=== :AC: 19 (Wits, ''cloak of protection'') :HP: 93 ::Fire Resistance ::Hit Dice: 10d8 :Speed: 50 feet :Proficiency: +4 :Poise: 10 (refresh on Short Rest) ===Attacks=== :Longsword +9 , Damage 1d8+5 slashing, Versatile (1d10) :Unarmed Strike: Attack +9 melee, Damage 1d6+5 bludgeoning :Whip: Attack +9 melee, Damage 1d6+5 slashing, Reach, Finesse :Longbow: Attack +9 ranged 150/600, Damage 1d8+5 piercing :Throwing knife (dart): Attack +9 ranged 20/60, Damage 1d6+5 piercing, Finesse, Thrown :Silvered dagger: Attack +9 melee or ranged 20/60, Damage 1d6+5 piercing, Finesse, Thrown ===Saving Throws=== :Strength +5 :Dexterity +10 :Constitution +5 :Intelligence +2 :Wisdom +4 :Charisma +3 ===Skills=== :Acrobatics +9 :Athletics +8 :Insight +7 :Perception +7 :Performance +6 :Survival +7 ===Traits and Features=== ====Folk Hero==== :'''Rustic Hospitality''' (common folk grant you succour and shelter); Performance and Survival skill proficiency; Woodcarver's Tools and Gaming Set (Playing Cards) proficiency ====Astral Elf==== *+2 Dex, +1 Wis; Spd 30β; Medium size *'''Darkvision''' 60β *'''Astral Fire''' (you know the Dancing Lights Cantrip, Wisdom spellcasting ability) *'''Fey Ancestry''' (Advantage on saves to avoid or end the Charmed condition) *'''Keen Senses''' (Perception skill proficiency) *'''Starlight Step''' (PB/LR Bonus Action: teleport 30 feet to a place you can see) *'''Astral Trance''' (Long Rest in 4 hours of trance, gain proficiency in one skill and one weapon or tool until end next Long Rest) *Languages: Common, Elven (bonus language: Draconic) ====Eternal Blade==== *Strength and Dexterity saving throw proficiency; Simple weapons and shortswords proficiency; Musical Instrument (Lute) proficiency *'''Wits''' (unarmoured AC = Dex + Wis when not incapacitated) *'''Sword and Fist''' (Bonus Action: unarmed strike after an Attack action) *'''Poise''' (points = level, spend to activate features, save DC 15) *'''Press the Attack''' (1 Poise: make 2 unarmed strikes as a Bonus Action after an Attack action) *'''Extravagant Footwork''' (1 Poise: Dodge as a Bonus Action) *'''Surge of Effort''' (1 Poise: double jump distance and take Dash or Disengage as a Bonus Action) *'''Extra Practice''' (one proficient weapon becomes a Eternal Blade weapon) *'''Free Running''' (+20 feet movement speed and move along vertical surfaces and over liquids without falling during the move) *'''Dash Aside''' (Reaction: reduce damage from a ranged weapon attack by 1d10+level+Dex mod, if reduced to 0 can catch it and then spend 1 Poise to throw it ranged 20/60) *'''Weaponmastery''' (gain proficiency in Longsword, Whip, and Longbow and they are Eternal Blade weapons) *'''Agile Parry''' (if holding a Weaponmastery melee weapon and make an unarmed strike during an Attack action, gain +2 AC until start next turn) *'''Deep Breath''' (Bonus Action: all Ranged attacks deal +1d4 damage) *Painter's Supplies proficiency *'''Follow-up Blow''' (if you spend 1 Poise as part of your action, make one attack as a Bonus Action) *'''Heroic Landing''' (fall damage is reduced by 5 Γ level) *'''Steely Determination''' (2 Poise: regain 1d6+PB hit points as an Action) *'''Extra Attack''' 2 attacks on the Attack action *'''Dazzling Strike''' (1 Poise: when you hit with a melee weapon, target must make a Constitution save DC 8 + PB + Wis mod or be Stunned until end of your next turn) *'''Perfected Strike''' (1 to 3 Poise: gain +2 to an attack roll per point spent) *'''Spot the Weak Point''' (unarmed strikes ignore resistance and immunity to nonmagical weapon damage) *'''Blade Strikes True''' (Eternal Blade weapons ignore resistance and immunity to nonmagical weapon damage) *'''Deft Strike''' (1 Poise, 1/turn: +1d6 damage to a hit with an Eternal Blade weapon) *'''Evasion''' (successful Dexterity saving throws for half damage are instead no damage, failed saves are half damage) *'''Enormous Ego''' (Action: end one effect of Charm or Frighten on you) *'''Dissolute Lifestyle''' (immunity to poison and disease)
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