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Xia: Game Systems
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==Movement== <br>The Xia game doesn't worry too much about exact tracking of movement, generally. On your turn, before you attack, you can move a distance that could reasonably be covered in 2 seconds. For most characters, this is running and leaping acrobatically. Generally you can move sufficient distance to engage anyone in the combat. If the GM needs a rough guide to how mobile you are, he can add ''Physical + Wind Trigram'' together to gain a speed score. Note that having a higher speed score doesn't mean that you can move so far that you can't be attacked - closing the distance to melee is generally considered to be quite easy. Having said that, its possible (and even likely) that some areas of a battle environment might take time or effort to reach. If the combat is set in a vast tower with a long spiral staircase, for example, the GM might rule that you can't get to the fireball-flinging sorcerer at the top until you get past his minions, or somehow circumvent the stairs. In these circumstances, magics that increase your mobility are your best ally. '''After you have made your first attack, you can't move again that turn.''' This is actually is quite important in and has repercussions elsewhere in the game. For example, any multi-attacks you make on one turn must be at targets within reach of your weapons after you attack the first target. Also, it means that if you move into melee combat against a static opponent, they'll always get a chance to attack you back in melee. Obviously some ''kung fu secrets'' break this rule, though having magical movement isn't enough in itself. You don't get to teleport away after attacking, for example, unless the power you are using specifically says you can. <br><br>
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