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===Nepovilo Sellspell=== When Nepovilo first came to Bakshaan, it was to sell his magical talents in the great markets. Because of the Ilmioran tolerance for magic, Nepovilo was able to do so with only minor trouble, and his business became mildly prosperous. Unfortunately, some ten years ago, Nepovilo made an unwise choice, accepting a rare herb from Troos in payment for his services. The herb was alledged to increase the magical powers of he who consumed it. In actuality, it did, but not in the way that Nepovilo expected. Now, Nepovilo is constantly possessed by the magical spells that he knows. They fill his entire essence, and although they do not submerge his personality, they do influence it heavily. Whenever Nepovilo is encountered, roll on the following table to determine what spell is influencing him. Nepovilo will be under the influence of that spell for the next 0-2 days, which has the following effects: he is constantly treated as if the spell were cast upon him (if appropriate); his personality traits are modified as is noted; and whenever he casts the spell for the normal cost, it doubles in strength. <pre> Random Spell Possession Table 1. Babble [Half of what Nepovilo says is nonsense] 2. Breath of Life [Nepovilo is ENERGETIC] 3. Chaos Warp [Nepovilo is ARBITRARY and highly chaotic] 4. Guile of Cran Lire [Nepovilo is DECEITFUL] 5. Heal [Nepovilo is MERCIFUL] 6. Liken Person [Nepovilo acts like those around him.] 7. Make Fast [Nepovilo is LAZY] 8. Make Whole [Nepovilo is utterly sane, and aware of his problem] 9. Obscure [Nepovilo talks in riddles] 10. Wisdom of Slortar [Nepovilo is PROUD] </pre> Nepovilo's changing personality has caused many to label him a madman. This has hurt his business somewhat, but many still come to the sellspell to take advantage of his chaotic talents. <pre> Description: Lean, hunched and balding, Nepovilo is the archetype of an aged man who has dealt too long with Chaos. Still, a strange energy frequently fills him. Many are discomforted by Nepovilo's mismatched green and blue eyes, which frequently fail to focus. Chaos 107, Balance 6, Law 5 STR 8 CON 7 SIZ 10 INT 19 POW 25 DEX 11 APP 6 HP 9 Damage Bonus: none Weapons: Brawl 51%, Damage 1d3 Dagger 49%, Damage 1d4+2 Armor: None Runes: Rune of Benign Purity* (2) [TBG pg. 10], Rune of Invisibility* (varies) [TBG pg. 12-13], Rune of Redaction* (1-4) [TBG pg. 13], Runic Cloak of Cran Liret* (4) [TBG pg. 16], Runic Hell's Armor* (4) [TBG. pg 16], Runic Hell's Bulwark* (4) [TBG pg. 16] Spells: Babble! (1) [TBG pg. 31], Breath of Life* (1) [Elric! pg. 77], Chaos Warp! (4) [Elric! pg. 78], Deftness of Cran Liret* (1-4) [TBG pg. 32], Guile of Cran Liret* (1-4) [TBG pg. 34), Heal* (2) [Elric! pg. 79], Liken Person! [TBG pg. 35], Make Fast* (1) [Elric! pg. 80], Make Whole* (3) [Elric! pg. 80], Obscure* (2) [TBG pg. 35-36], Portent* (3) [TBG pg. 36], Quick Healing* (4) [TBG pf. 36], Wisdom of Slortar* (1-3) [Elric! pg. 83] * Nepovilo regularly offers these spells for sale ! Nepovilo occasionally offers these spells for sale Notes: Nepovilo's spells last 25 Combat Rounds, or about 5 minutes, thus the more time important spells must be requested when there is a fairly immediate need. This is less relevent for the permanent spells and runes. Nepovilo typically charges 50 bronze per magic point he expends when casting a spell, although this varies depending on his daily personality. Skills: Bargain 89%, Change Topic Randomly 79%, Conceal Object 44%, Evaluate 66%, Fast Talk 75%, Insight 31%, The Million Spheres 12%, Oratory 73%, Own Language 95%, Scribe 40% </pre> '''Story Ideas:''' * While sane, Nepovilo organizes an expedition into the nearby Forest of Troos, searching for another herb which may cure his affliction. Even if the party is successful, they may have to deal with a Nepovilo who acts dramatically different when they return. * The Mereghn, a group of assasins, often gain spell aid from Nepovilo before conducting jobs. However, of late they have become suspicious of his madness, and decided he is a liability. Thus, they are planning to assassinate him. Nepovilo has gained knowledge of this plan, and hires the players to guard him. Overly zealous players may try to seek out the Mereghn on their own. * Nepovilo's spells begin escaping and possessing others. Nepovilo may hire the adventurers to get them back, Senator Farrat may hire the adventurers to investigate the problem, or the players may find themselves in the middle of a strange magical brawl in the Market.
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