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Yszal Bronze-skin
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== Skills == *Languages **Common **Undertongue *General Proficiencies **'''Manual of Arms''' **'''Trapping''' The character can build simple pits, snares, and deadfalls capable of capturing creatures up to the size of an elephant (such as giants, ogres, wyverns, etc). With a proficiency throw of 11+ the snare is built properly. The character can also detect and disable simple wilderness pits, snares, deadfalls, etc., as a thief of his class level. This proficiency provides no abilities with regard to mechanical traps in a dungeon, or magical traps of any sort. [learned during downtime] *Class Proficiencies **'''Dungeon Bashing''' The character is hardened to the heavy lifting and physical labor involved in dungeon exploration. The character receives a +4 bonus on throws to open doors and similar acts of brute strength. **'''Fighting Style''' (weapon & shield) *Racial Proficiencies **'''90' infravision''' **'''Acrobatics''' The character is trained to jump, tumble, somersault, and free-run around obstacles. The character gains +2 to saving throws where agility would help avoid the situation, such as tilting floors and pit traps. In lieu of moving during a round, the character may attempt a proficiency throw of 19+ to tumble behind an opponent in melee. If successful, the character is behind his opponent. The opponent gains no benefit from his shield. Thieves and others eligible to backstab an opponent gain their usual +4 on the attack throw and bonus to damage. Characters with an encumbrance of 6 stone or more may not tumble. **'''Accuracy''' The character gains an accuracy bonus of +1 to all attack throws with missile weapons. **'''Combat Trickery (overrun)''' Succeeds on a melee attack with -2 penalty. Opponent makes a save vs Paralysis with a -2 penalty. **'''Thief Abilities''' ***backstab x2 ***Hide in Shadows 18+ ***Move Silently 16+ **'''Drawback: Sensitivity to Light''' (-1 penalty to surprise, initiative and attack rolls during daylight, unless special tinted glasses are worn)
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