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Zahra al-Nouri
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=Abilities, Feats & Proficiencies= *Hum: Reach 1, Speed 30β *Hum: ''Gifted'': +2 CHA, -2 STR *Hum: ''Fearie Heritage'': +1 CHA, when ''target'' of Sense Motive checks, DC is increased by 4, always have enough food/water is within 10 mi of nature *Hum: ''Fey'': Natural animals refuse to attack and often flee, unless trained to hunt fey, does not age *Hum: ''Basic Skill Mastery (Investigator)'': +2 insight bonus & threat range of 19-20 with Investigate & Search *Hum: ''Limited Proficiencies'': Begin play with 2 fewer proficiencies *Hum: ''Origin Skill'': Choose 1 additional Origin skill *Hum: ''Sharp Mind'': 1 additional skill point per level *Mys: ''Attribute Training'': +1 CHR *Mys: ''Inquisitive Mind'': 2 additional Interests *Mys: ''Paired Skills'': When gaining ranks in Investigate, Medicine increases the same amount, may not increase beyond max rank *Mys: ''Sharp Mind'': 1 additional skill point per level *Mys: ''The Gift'': May know and cast a number of Level 0 spells equal to INT modifier with a Casting Level of 1. Automatically cast these spells a number of times per scene equal to starting action dice *PrC: ''Devout'': When failing an attack check with ritual weapon, or skill check with a Priest skill and don't suffer an error, may spend an action die to re-roll *Pr1: ''Acolyte'': 1st step along an Alignment Path, gain Alignments ritual weapon at no cost, may not be sold, of lost/destroyed, is replaced at next Downtime lasting 1 day or more *Lvl 1: ''Literacy'': Able to read & write *Lvl 1: ''Blessed'': 1st step along the Alignment Path from birth month *Align(Curses I): ''Black Cat'': Once per scene as free action may raise a targets error range by 2 for rest of scene, may use number of times per session equal to number of Chance feats *Align(Magic I): ''Subtle and Quick to Anger'': May purchase skills in Spellcasting skill, learn spells from any School, and cast known Level 0 spells *Align(Magic I): ''Spell Points'': additional spell points equal to 4*magic step at start of each scene <br> *Proficiencies: Blunt Weapons, Hurled Weapons
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