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=='''Character Sheet'''== '''Character Name:''' Zephrine M. Carter<br> '''Campaign:''' The Big Easy<br> '''Nature:''' Survivor<br> '''Demeanor:''' Seeker<br> '''Concept:''' Investigative Reporter. <br><br> '''Physical Description:''' <br> Zephrine looks the part of the Fresh Young Thing/Flapper, which she wasn't above using to her benefit as a hungry investigative reporter in Chicago. Now as a newly-minted vampire, she's paler than her breathing healthy-looking self, but otherwise the details haven't really changed: short dark hair, brown-green eyes, and a lithe body of average height with enough curves to keep it interesting. Not fussy about her clothes but can dress the part, whatever that part might be, neither is she fussy about putting her back into anything to get it done.<br> ==='''''Attributes:'''''=== '''Physical (5)'''<br> '''Str:''' 2<br> '''Dex:''' 2<br> '''Sta:''' 3<br><br> '''Social (3)'''<br> '''Cha:''' 2<br> '''Man:''' 2<br> '''App:''' 2<br><br> '''Mental (7)'''<br> '''Per:''' 4<br> '''Int:''' 3<br> '''Wit:''' 3<br><br> ==='''''Abilities:'''''=== '''''Talents (13 + 4 FP):'''''<br> Alertness: 2 <br> Athletics: - <br> Brawl: 2 <br> Dodge: 2 <br> Empathy: 2 <br> Expression: 2 <br> Intimidation: - <br> Leadership: - <br> Streetwise: 2 <br> Subterfuge: 3 <br><br> '''''Skills (9 + 4 FP):'''''<br> Animal Ken: - <br> Crafts: - <br> Drive: 1 <br> Firearms: 2 <br> Etiquette: - <br> Melee: 1 <br> Performance: 2 <br> Security: 3 <br> Stealth: 3 <br> Survival: - <br><br> '''''Knowledges (5 + 2 FP):''''' <br> Academics: 2 <br> Computer: - <br> Investigation: 3 <br> Law: - <br> Linguistics: 1 <br> Medicine: - <br> Occult: - <br> Politics: - <br> Finance: - <br> Science: - <br><br> ==='''''Disciplines, Background, Virtues, & Finishing Touches'''''=== '''''Disciplines (3):'''''<br> Celerity: 2 <br> Auspex: 1 <br> Presence: - <br><br> '''''Background (5):'''''<br> Allies: Duplantier Family - 1 <br> Contacts: - <br> Gen: 2 <br> Resources: 2 <br><br> '''''Virtues (7 + 2 FP):'''''<br> Conscience: 3 <br> Self Control: 3 <br> Courage: 4 <br><br> '''''Finishing Touches:'''''<br> Humanity (Self Control + Conscience): 6 <br> Willpower (Courage + 3 FP): 7 <br><br> ==='''''Merits and Flaws'''''=== '''''Merits (2):'''''<br> Medium - 2 - Zephrine has the natural ability to sense ghosts and spirits. She can communicate with them. Making deals with them, however, is not to be taken lightly. <br><br> '''''Flaws (2):'''''<br> Incomplete Understanding - 1 - Zephrine is still a bit fuzzy on how the Camarilla or the Masquerade works, leading to potential mistakes and relevant consequences.<br> Deep Sleeper - 1 - Zephrine finds it difficult to wake up during the day. If she does, she tends to be groggy. <br> (More Flaws witheld by GM for story/play purposes.)<br><br><br>
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