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===Sundering Blow=== 2 Resolve<br> ''Attack Augment''<br> You may only use Sundering Blow when the Escalation Die is an even number. Choose a weapon or shield that the enemy is currently wielding. If your attack successfully hits, it deals only half damage but shatters or sunders the weapon or shield, rendering it useless. Magic weapons and shields can make a normal save to avoid being sundered, and are easily repaired with a quick rest; mundane armaments that are sundered require an appropriate Background check or the use of a minor mending incantation to fix. If you are wielding a greatweapon, gain +1 on the attack roll.<br> ''Adventurer Feat'': Instead of sundering a weapon or shield, you may choose to disarm the foe of it; this does not damage the item, but also places it at most a Move away from the enemy, where it can be retrieved and picked up again (magic items still get a normal save). Disarming offers a +1 to hit with any single-handed weapon rather than a greatweapon.<br> ''Champion Feat'': Sundering Strike deals full damage on a hit.<br> ''Epic Feat'': The save for magic items to resist being sundered becomes hard.<br>
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