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==== Filtters and Skimmers ==== Filters are advanced anti-gravity technology. Unless sealed have built in altitude limiters for the safety of the occupants (average 500ft). Skimmers are also called floaters, which are basically hovercraft vehicles that βskimβ 3-6 feet off the ground and those avoid difficult terrain penalties, obstacles and can also move over water at normal speeds.</br> '''Flitter-Bike'''[https://www.pinterest.com/pin/100838479139441416/]: a luxury item these anti-grav bikes make getting around fast and in style. They are rugged enough to be used out on the frontier for those that can afford them. Cost: 25,000; Size: Medium (0); Crew: 1; Passengers: 1; Cargo: 40lbs; Maneuver: +5; Speed: 200ft (600 MPH); Cover: Half; Powercell: 2F -24hr; AC: 11 + Dex/Int; HD: 3; HP: 30; Hardness: 2; Save: -2; Threshold: 18; Abilities: Strength 16, Dexterity 20; Grab +3. Note: Anti-Grav. A.I. (Intelligence 14, Wisdom 14, Notice +4).</br> '''Filtter Car'''[https://www.pinterest.com/pin/2251868554374755/]: an advance anti-grav flying car, common in the mega-cities of the Core worlds. Cost: 85,000; Size: Huge (2); Crew: 1; Passengers: 4; Cargo: 1,000lbs; Maneuver: +2; Speed: 160ft (480 MPH); Cover: Full; Powercell: 2G-10hrs; AC: 12 + Dex/Int (max +2); HD: 9; HP: 90; Hardness: 3; Threshold: 35; Save: -1; Abilities: Strength 30, Dexterity 18; Grab +12. Note: Anti-Grav. A.I. & Automation (Intelligence 12, Wisdom 10; Notice +2, Pilot +6).</br> '''Flitter Tank'''[https://www.pinterest.com/pin/113927065554602969/]: front line battle tanks of the Imperial army! Cost: 1,250,000 (Military); Size: Gargantuan (4); Crew: 5; Cargo: 4,000lbs; Maneuver: +0 (+1); Speed: 120ft (360 MPH); Cover: Full; Powercell 2H-8hrs; AC: 17; HD: 15; HP: 150; Hardness: 20; Threshold: 49; Save: +6; Abilities: Strength 48, Dexterity 18; Grab +23. Note: Anti-Grav. ACMC, A.I. & Automation (Prof +4, Intelligence 20, Wisdom 14; Notice +6, Pilot +10; attack +9), Combat Radar (Blindsense 500ft base, 10 miles extended), Electromagnetic Shielding II, Environmental Seal, Ether-Scope Screen (Darkvision 1,000ft), Force Field 10/100, Hardened Powercell. Fixed 2 turret with Heavy Cannon and Super-Heavy Laser Cannon. Four Fixed turret mounts with Heavy Machineguns.</br> '''Floater Bike''': these are relatively cheap and rugged small two person hovercraft. Popular on the frontier and many advanced urban areas. Cost: 7,400; Size: Medium (0); Crew: 1; Passengers: 1; Cargo: 80lbs; Maneuver: +3; Speed: 60ft (120 MPH); Cover: Half; Powercell: 1F-12hr; AC: 12 + Dex/Int; HD: 3; HP: 30; Hardness: 2; Threshold: 19; Save: -2; Abilities: Strength 18, Dexterity 16; Grab +4. Note: Hover craft. A.I. (Intelligence 14, Wisdom 14; Notice +4). '''Skimmer Transport''': a family hover car and light transport, popular on the frontier. Cost: 45,000; Size: Huge (2); Crew: 1; Passengers: 8; Cargo: 2,000lbs; Maneuver: +1; Speed: 40ft (60 MPH); Cover: Full; Powercell 1G-10hrs; AC: 12 + Dex/Int (max +2); HD: 9; HP: 90; Hardness: 3; Threshold: 35; Save: +0; Abilities: Strength 30, Dexterity 16; Grab +12. Note: Hover craft. A.I. (Intelligence 14, Wisdom 14; Notice +4).</br> '''Utility Floater''': heavy hover transport vehicle. Cost: 85,000; Size: Gargantuan (4); Crew: 1; Passengers: 18; Cargo: 8,000lbs; Maneuver: -2; Speed: 30ft (45 MPH); Cover: Full; Powercell: 2G-10hrs; AC: 12 + Dex/Int (max +2); HD: 12; HP: 120; Hardness: 4; Threshold: 45; Save: +1; Abilities: Strength 40, Dexterity 14; Grab +19. Note: Hover craft. A.I. (Intelligence 14, Wisdom 14; Notice +4).</br> '''Floater APC''': a standard military hover armored personnel carrier (APC). Cost: 250,000 (Military); Size: Gargantuan (4); Crew: 4; Passengers: 16 (armored 12); Cargo: 1,000lbs; Maneuver: -1 (+0); Speed: 40ft (60 MPH); Cover: Full; Powercell 3G-10hrs; AC: 15 + Dex/Int (max +2); HD: 13; HP: 130; Hardness: 12; Threshold: 45; Save: +2; Abilities: Strength 40, Dexterity 16; Grab +19. Notes: Hover craft. A.I. & Automation (Prof +3, Intelligence 18, Wisdom 12; Drive +6, Notice +4; attack +7), Ether-Scope (Darkvision 1,000ft), Force Field 5/50. Fixed turret with duel-link Auto-Cannons (damage 5d12), Fixed mount with quad-linked Heavy Machineguns (5d10).
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