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Lesser Evils (a Midnight Sons PBP)
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==='''BETA (SUBJECT TO CHANGE) Changes to Martial Arts'''=== Rules as written, Martial Arts talents are of greatly varying quality. These range from Martial Arts A, which grants a benefit already given by the advanced core rules, to Martial Arts D, which creates an advanced subsystem for studying opponents' moves. Martial Arts B is simply an unarmed specialty, which can honestly be rolled into the other weapon talents. C and E are highly situational. My solution to this issue is to streamline Martial Arts into a single talent, designed to get rid of the clutter, and make Martial Arts something desirable. It also allows non-super-strong characters like Nightcrawler or Kitty Pryde to not feel totally powerless. I've reduced the 5 talents down to 2. '''Unarmed Fighting''' - A character with this talent is trained in unarmed combat. They receive +1 column shift to attack, dodge, or evade rolls when fighting unarmed. '''Martial Arts''' - A character with this talent is trained in one or more martial arts. When fighting using these martial arts, unarmed or not, the character may substitute the damage dealt by their Strength (or Weapon Value) for their Fighting ability -1 CS (maximum of Remarkable). ''Example: Kitty Pryde, with Typical (6) Strength and Remarkable (30) fighting, busts out some of her newly-minted training on a Hand Ninja. Instead of dealing a mere 6 Damage, she may instead deal Excellent (20) Damage, her Fighting -1CS.''
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